Stylized Pebble Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stylized Pebble Seamless Texture

IDstylized-pebble-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stylized Pebble Seamless Texture is a meticulously designed tileable texture that captures the essence of natural rock formations with an artistic twist. Its composition simulates a base substrate of compacted mineral aggregates reminiscent of weathered sedimentary stones bonded by subtle natural binders that create a cohesive surface. The texture features a balanced distribution of smooth rounded pebble shapes embedded in a slightly porous matrix reflecting natural erosion and surface wear. The finish is matte with gentle surface irregularities suggesting a soft brushing effect rather than a polished or glossy look. Colorants within the texture range from muted earth tones to soft grays and warm browns achieved through fine pigment layering and oxide variations which add depth and authenticity to the overall appearance.

In terms of physically based rendering (PBR) channels the BaseColor (Albedo) map showcases the subtle tonal shifts and pigment nuances giving the texture its natural stone-like coloration. The Normal map emphasizes the smooth curvature of the pebbles and the shallow indentations of the porous substrate enhancing the perception of depth and surface detail without harsh edges. Roughness values are carefully calibrated to convey a slightly matte non-reflective surface that suggests natural weathering while the Metallic channel remains minimal to non-existent as expected for organic mineral materials. The Ambient Occlusion map highlights the fine crevices between pebbles adding realistic shadowing to enhance spatial definition. Height or Displacement maps provide gentle surface relief that can be used to simulate subtle elevation differences improving realism in close-up views and dynamic lighting conditions.

This tileable stylized pebble seamless texture is optimized for high-resolution workflows supporting up to 8K detail to ensure crisp visuals on large surfaces without visible seams or repetitive artifacts. It integrates effortlessly with leading 3D software such as Blender Unity and Unreal Engine requiring minimal setup to deliver instant quality improvements in environment art architectural visualization concept prototyping and quick look development. For best results consider adjusting the UV scale to balance pebble size with scene context and lightly modulate roughness to match lighting conditions enhancing the natural feel without oversharpening the texture’s subtle surface breakup.

Overall this AI texture stylized pebble seamless texture is a versatile asset that combines artistic stylization with physical realism making it ideal for creating compelling rock textures in diverse 3D projects. Its clarity stability and seamless tiling capabilities make it a reliable choice for professionals seeking to elevate their material libraries with high-quality easy-to-use textures that perform consistently across multiple rendering engines and real-time previews.

The stylized pebble seamless texture offers a highly detailed PBR appearance with a seamless stylized pebble seamless texture pattern that enhances realism easily examined through its 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.