Stylized Mountain Rock Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stylized Mountain Rock Seamless Texture

IDstylized-mountain-rock-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stylized Mountain Rock Seamless Texture is an AI-generated material designed to replicate the intricate composition of rugged mountain stone with a stylized artistic touch. This texture simulates a natural mineral substrate rich in coarse grain structures and fine aggregates that suggest sedimentary layering and weathered surfaces. The base material appears as a blend of silicate minerals with subtle iron oxide stains giving warm earth tones punctuated by cooler grays. The surface finish balances matte and softly brushed elements reflecting moderate porosity and natural erosion patterns. Variations in grain orientation and embedded microfractures are carefully conveyed to enhance realism while maintaining a stylized aesthetic making it ideal for 3D applications requiring both detail and visual appeal.

In physically based rendering (PBR) workflows this tileable stylized mountain rock seamless texture excels by providing comprehensive channel data optimized for high fidelity. The BaseColor (Albedo) map captures the nuanced pigment distribution and oxide layers that define the rock’s color palette. Normal and Height maps emphasize surface irregularities including ridges crevices and subtle weathering effects contributing to a convincing sense of depth and tactile roughness. The Roughness map is tuned to reflect the semi-matte finish of natural stone balancing diffuse and specular reflections while the Metallic channel remains minimal or null consistent with non-metallic rock materials. Ambient Occlusion enhances shadowing in crevices and grain boundaries further grounding the texture in realistic lighting environments. All maps are provided in up to 8K resolution ensuring sharp detail even at large scales.

This seamless stylized mountain rock texture is engineered to work out-of-the-box within leading 3D engines such as Blender Unreal Engine and Unity streamlining your rock texture workflows and accelerating iteration loops. Its flawless tiling capability allows artists and developers to cover vast terrains or detailed surfaces without visible seams or repetitive artifacts which often challenge auto-generated textures. For optimal integration adjusting the roughness and normal intensity parameters to suit your scene’s lighting setup is recommended helping to maintain material authenticity across various environments. Additionally fine-tuning the UV scale can prevent pattern repetition and enhance the perception of natural variation making this AI texture a versatile asset for real-time scenes cinematic renders level dressing and material studies.

This AI texture stylized mountain rock seamless texture offers a highly detailed PBR-compliant surface with realistic rock textures and a 3D preview for precise material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.