Rocks Rock Stone — Rock Stone Rugged Concrete Rocks Rock — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rocks Rock Stone — Rock Stone Rugged Concrete Rocks Rock — PBR seamless 3D texture

IDrock-wall-13-outdoor-weathered-weatherbeaten-concrete-rocks-rock
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents an expertly crafted depiction of rugged rock and stone surfaces ideal for realistic rock walls ancient fortress walls and weatherbeaten masonry in outdoor environments. The base substrate is composed of naturally occurring mineral aggregates primarily quartz and feldspar bound together with timeworn cementitious materials that mimic concrete and man-made stone blends. These aggregates display varied grain orientation and porosity reflecting the irregularity and weathered characteristics of exterior rock formations. Surface finishes range from rough unpolished faces to subtly eroded edges capturing the essence of timeworn and weathered stone with natural color variations driven by iron oxide pigments and mineral deposits. This complex material composition is faithfully translated across all PBR channels ensuring physically based realism and consistent shading in any rendering engine or DCC tool.

The included PBR maps cover all essential channels: the Albedo (BaseColor) map conveys the natural color palette of weathered rock and concrete featuring muted earth tones and subtle stains typical of outdoor rugged stone surfaces. The Normal map adds fine detail to grain orientation and surface bumps enhancing the tactile roughness visible on ancient walls and fortress masonry. Roughness and Metallic maps support the simulation of the non-metallic weatherbeaten stone texture with roughness values carefully calibrated to reflect the balance between coarse porous rock and smoother concrete finishes. Ambient Occlusion emphasizes crevices and depth while the Height map provides accurate displacement data for realistic parallax effects. All maps are provided in high-resolution 4K format with an optional 8K version available for high-end projects requiring ultra-fine detail and sharpness across large exterior surfaces.

Optimized for modern pipelines this texture is fully tileable and compatible with Blender Unreal Engine and Unity supporting the metal/rough workflow for seamless integration into real-time and offline renderers. Calibration ensures reliable and consistent results without the need for manual tweaking preserving balanced detail and performance across diverse game engines and digital content creation software. For best practical results it is recommended to adjust the UV scale to match the real-world dimensions of the rock wall or stone surface to avoid repetitive patterns and maintain natural variation. Additionally fine-tuning the roughness map can help achieve the desired balance between matte timeworn stone and slightly polished concrete surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.