Coral Fort Wall — Fort Wall Rough Rough Wall Dirty — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coral Fort Wall — Fort Wall Rough Rough Wall Dirty — PBR seamless 3D texture

IDcoral-fort-wall-03-rough-wall-dirty-weathered-stones-rocks
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Coral Fort Wall 03 texture represents a meticulously crafted physically based 3D material designed to simulate an aged rough stone surface typical of weathered castle fortifications. Its base substrate consists primarily of mineral-rich rock characterized by naturally occurring aggregates and a dense yet uneven grain orientation that reflects centuries of outdoor exposure. The wall’s composition includes organic impurities and fine particulate matter that have accumulated over time contributing to its dirty worn appearance. Surface finish is rugged and matte with subtle patches of erosion and discoloration caused by oxidation and environmental elements. Earthy pigments embedded within the stone create natural variations in tone captured effectively in the albedo channel to enhance realism without requiring manual color correction.

This seamless tileable PBR texture set includes comprehensive maps essential for high-fidelity rendering workflows: albedo (BaseColor) captures the diffuse color and subtle dirt overlays normal maps detail the intricate rock surface irregularities and roughness variations while the roughness map conveys the material’s tactile quality balancing glossy and matte zones to represent weathered stone accurately. The height map provides fine displacement data to enhance surface depth in real-time and offline renderers supporting parallax and tessellation techniques. Ambient occlusion maps add shadowing in crevices and between stones deepening the texture’s three-dimensional feel. The metallic channel is minimal or null reflecting the non-metallic nature of the coral stone and natural mineral composition. All maps are provided in 4K resolution with an optional 8K variant available for ultra-high-end projects ensuring crisp detail for close-up inspection and large-scale environments.

Optimized for modern content creation pipelines this texture is fully compatible with Blender Unreal Engine and Unity employing the metal/roughness workflow for consistent shading across diverse rendering engines. It delivers reliable results for outdoor man-made structures such as castles forts and stone walls without the need for manual tweaking striking a balanced compromise between visual detail and performance. Practical application advice includes adjusting the UV scale to avoid visible repetition on expansive surfaces and fine-tuning roughness values to simulate varying weathering stages thereby enhancing the authenticity of the old worn coral fort wall in any real-time or offline scene.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.