Ancient Sandstone Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Ancient Sandstone Seamless Texture

IDancient-sandstone-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Ancient Sandstone Seamless Texture captures the timeless essence of weathered sandstone a sedimentary rock composed primarily of sand-sized mineral particles bound together by natural cementing materials such as silica calcium carbonate or iron oxides. This texture reflects the intricate interplay of mineral grains subtle porosity and natural weathering effects that create a tactile organic surface. The base substrate exhibits a warm earthy palette with muted ochres and soft reddish hues enhanced by fine oxide layers and natural pigmentation. Its surface finish is matte and gently roughened mimicking the worn slightly uneven texture of ancient stone exposed to wind and water erosion over centuries. The grain orientation and aggregate distribution are subtly varied avoiding artificial repetition and conveying a realistic stratification typical of genuine sandstone formations.

Technically tuned for physically based rendering (PBR) workflows this tileable ancient sandstone seamless texture includes detailed maps that bring out its material complexity across multiple channels. The BaseColor (Albedo) map captures the natural color variations and pigment depth while the Normal map provides finely detailed surface relief to simulate the stone’s subtle bumps and crevices. The Roughness channel is calibrated to reflect the stone’s matte non-reflective finish with slight variations to emphasize weathered patches. The Metallic channel remains near zero as sandstone is non-metallic maintaining realism. Ambient Occlusion enhances shadowing in deeper crevices adding depth without harsh contrasts and the Height/Displacement map supports enhanced surface breakup for realistic parallax effects or tessellation in real-time engines. All these maps are provided in high resolution up to 8K ensuring exceptional clarity and scalability for large surfaces without visible seams.

This seamless ancient sandstone texture is optimized for rapid integration into popular 3D software and game engines such as Blender Unity and Unreal Engine providing predictable repeatable results suitable for environment art architectural visualization concept prototyping and quick look development. Its consistent tiling and artifact-free detail make it ideal for creating expansive rocky landscapes or detailed interior surfaces where natural stone is featured. A practical tip for best results is to adjust the UV scale carefully to balance the fine grain detail with overall surface size and to slightly increase roughness values in your shader to replicate the diffuse weathered finish without appearing overly polished or artificial.

The AI-generated ancient sandstone seamless texture offers a highly detailed rock texture with a consistent pattern ideal for 3D preview and PBR rendering applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.