Archviz Castle Medieval Rock Stone Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Castle Medieval Rock Stone Substance Designer — Seamless PBR Texture

IDarchviz-castle-medieval-rock-stone-substance-designer
Rock
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Castle Medieval Rock Stone Substance Designer seamless PBR texture is expertly crafted to replicate the authentic materiality of historic medieval castle walls constructed from sedimentary rock. The base substrate simulates tightly bound fine mineral grains held together by natural cementing agents creating a rugged yet resilient stone surface. It captures subtle porosity and gentle erosion patterns that have developed over centuries of environmental exposure reflecting the weathered character typical of ancient stone walls. The texture’s natural color palette features muted grays and soft browns enriched by faint iron oxide layers that introduce warm earthy undertones and nuanced color variations. The surface finish is matte and unpolished emphasizing the rough natural stone look rather than any artificial gloss or sheen which enhances the realism of medieval rock facades in architectural visualization projects.

The material’s physical and visual properties are conveyed through a comprehensive PBR texture set optimized for high-fidelity rendering. The BaseColor (Albedo) map reveals intricate pigment deposits and subtle color shifts intrinsic to weathered stone surfaces. The Normal map defines fine-grained rock relief and micro-surface irregularities enabling realistic light interaction and depth perception. The Roughness map maintains the stone’s matte non-reflective quality while the Metallic map is correctly set to indicate a non-metallic mineral composition. Ambient Occlusion accentuates shadowed crevices and depth adding dimensionality and the Height/Displacement map supports advanced surface geometry and parallax effects for enhanced tactile realism. Each texture is provided in resolutions up to 8K ensuring exceptional detail even when tiled extensively in large-scale archviz castle wall renderings.

Designed for seamless integration this medieval rock stone texture is fully compatible with leading rendering engines including Blender’s Cycles and Eevee Unreal Engine and Unity. For optimal visual authenticity in architectural visualization projects it is recommended to carefully adjust the UV scale to maintain natural grain size and avoid repetitive pattern artifacts. Additionally fine-tuning the roughness parameter can simulate environmental variations such as surface wetness or dryness adapting the stone’s appearance to different lighting conditions. By ensuring consistent color space and gamma settings aligned with your workflow this texture facilitates smooth realistic rendering of weathered castle stone walls enhancing the overall material realism and atmosphere in any archviz scene.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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