Rocks Rugged Floor — Embedded Rock Floor Cement Rocky Rocks — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rocks Rugged Floor — Embedded Rock Floor Cement Rocky Rocks — PBR seamless 3D texture

IDembedded-rock-floor-rough-weathered-uneven-stone-exterior-cement
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rocks Rugged Floor texture is a physically based seamless 3D material designed to authentically replicate the complex surface of an embedded rock floor commonly found in man-made plaster concrete and cement structures. This high-resolution 4K texture with an optional 8K variant for high-end projects captures the intricate mineral composition and rough weathered nature of rocky stone flooring. The base substrate mimics a composite of natural stone aggregates bonded with cementitious binders exhibiting uneven grain orientation and moderate porosity due to natural wear and exposure to exterior elements. The surface finish combines rugged slightly eroded rock faces with areas of plaster concrete delivering a tactile interplay of coarse stone and smooth cementitious patches enhanced by subtle color variations from mineral oxide pigments that enrich the albedo channel with realistic earth tones and natural weathering effects.

The PBR maps included—albedo normal roughness ambient occlusion and height—work cohesively to convey the full material complexity. The albedo channel provides accurate color fidelity reflecting the variations in pigment and oxide layers that give the embedded rock floor its distinctive rocky and cement appearance. The normal map captures surface irregularities and fine details of the rough and uneven stone grains while the roughness map defines the differential reflectivity across the weathered stone and man-made plaster concrete areas ensuring consistent shading in both real-time and offline renderers. Ambient occlusion enhances depth perception by simulating shadows in crevices and between rocks and the height map offers displacement data to emphasize the rugged texture which is especially useful for parallax effects or tessellation in Blender Unreal Engine and Unity pipelines.

Optimized for modern DCC workflows and game engines this seamless texture ensures balanced detail and performance without requiring manual tweaking making it ideal for exterior environments where realistic rough and weathered stone floors are essential. The material supports the metal/rough workflow and calibration settings that maintain consistent shading across renderers. For best practical results it is recommended to adjust the UV scale carefully to avoid pattern repetition and to fine-tune roughness values for specific lighting conditions enhancing the natural appearance of the cement and rocky surface interactions. This texture is fully tileable and available in PNG and EXR formats ensuring broad compatibility and ease of integration into any 3D project requiring rugged embedded rock floor surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.