Rocks Rough Stones — Rocks Ground Rocks Stones Uneven Pebbles — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rocks Rough Stones — Rocks Ground Rocks Stones Uneven Pebbles — PBR seamless 3D texture

IDrocks-ground-03-rocks-rough-stones-uneven-pebbles-pebbly
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture features a highly detailed representation of rocks ground 03 showcasing a natural and uneven composition of rough stones scattered pebbles and gravelly elements interspersed with subtle plant debris. The base substrate mimics a mineral-rich geological formation composed primarily of coarse aggregates and fine grains with varying porosity that reflects natural weathering and erosion processes. Surface finishes are realistically depicted through subtle variations in roughness and microsurface irregularities capturing the tactile essence of outdoor terrain. Colorants arise from natural oxide layers and earth-toned pigments providing a balanced palette of grays browns and muted tans that contribute to the authentic albedo map without any artificial tinting. The texture’s organic composition is carefully calibrated to maintain consistent shading across diverse lighting conditions enhancing realism in any 3D environment.

All essential PBR maps are included and optimized for modern production pipelines: the Albedo channel provides a true-to-life base color without metallic reflections; the Normal map delivers intricate surface detail that simulates uneven rock faces and pebbly textures; the Roughness map controls light diffusion emphasizing the contrast between polished stone surfaces and rough gravel patches; Ambient Occlusion accentuates natural crevices and shadows for depth; while the Height map adds realistic displacement effects to enhance terrain variations. This texture supports both the metal/rough workflow and physically based rendering ensuring reliable results whether used in real-time engines like Unreal Engine and Unity or offline renderers such as Blender Cycles. The 4K resolution texture is provided as PNG and EXR formats with an optional 8K version available for high-end use cases demanding exceptional detail.

Designed to be tileable and seamless this texture integrates effortlessly into a variety of outdoor and natural environments offering balanced detail and performance across diverse digital content creation tools. To achieve optimal results it is recommended to adjust the UV scale to match the intended scene’s scale and to fine-tune roughness values subtly to capture the interplay between wet and dry stone surfaces. Additionally leveraging the height map with parallax occlusion mapping can greatly enhance the perception of depth and unevenness on terrain further elevating realism without requiring manual tweaking.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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