Cracked Mountain Rock Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cracked Mountain Rock Seamless Texture

IDcracked-mountain-rock-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Cracked Mountain Rock Seamless Texture is a meticulously crafted AI-generated rock texture that captures the rugged complexity of natural mountain stone with remarkable realism. This tileable cracked mountain rock seamless texture features a mineral-rich base substrate characterized by coarse-grained aggregates and subtle variations in porosity simulating weathered rock surfaces shaped by geological forces over time. The composition reflects a natural interplay of feldspar quartz and mica particles bound together by natural mineral cements resulting in a durable yet fractured surface with visible fissures and cracks. The color palette incorporates earthy pigments and iron oxide layers creating warm browns and muted grays that add depth and authenticity. The surface finish presents a lightly roughened matte appearance with slight irregularities emphasizing natural erosion and oxidation effects typical of mountain rock formations.

In physically based rendering (PBR) workflows this seamless cracked mountain rock seamless texture excels across multiple channels to deliver a convincing material. The BaseColor (Albedo) channel showcases subtle color shifts and mineral speckles while the Normal map captures the fine micro-detail of cracks grain orientation and surface roughness enhancing depth and tactile realism. The Roughness map controls surface reflectivity balancing matte and semi-dull areas to replicate weathered stone’s natural light scattering. The Metallic channel remains near zero reflecting the non-metallic nature of rock while Ambient Occlusion enhances crevices and fissures to add shadow depth. The Height/Displacement map provides precise elevation data for realistic parallax and surface relief effects supporting advanced rendering techniques and dynamic lighting scenarios.

This texture is available in ultra-high resolution up to 8K ensuring exceptional clarity and detail even on expansive surfaces. It is optimized for seamless tiling making it ideal for real-time scenes cinematic renders level dressing and material studies in leading 3D software such as Blender Unreal Engine and Unity with minimal setup required. For best results adjust the roughness channel to suit your lighting environment and experiment with UV scaling to maintain natural proportions on large models. The Cracked Mountain Rock Seamless Texture is a versatile production-ready asset designed to accelerate your workflow while delivering a highly realistic rock surface appearance suitable for a wide range of creative projects.

The cracked mountain rock seamless texture offers a highly detailed AI-generated PBR appearance that enhances rock textures with realistic depth and can be viewed in a 3D preview for precise material evaluation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.