This seamless PBR 3D texture captures the intricate details of a weathered seaside rock featuring a solid rock substrate composed primarily of mineral-rich stone typical to coastal landscapes. The surface exhibits natural porosity and erosion from constant exposure to rough coastal elements such as wind salt spray and tidal action. This results in a textured rock face with a balanced combination of fine grain orientation and rough uneven weathering. The material’s composition includes subtle oxide layers and mineral pigments that create natural color variations reflected precisely in the albedo channel. The normal map enhances the perception of rugged surface irregularities and small crevices while the roughness channel replicates the varied tactile qualities of the rock’s finish—from matte weather-beaten cliff faces to smoother water-polished edges along the shore.
The texture set includes high-resolution 4K maps with an optional 8K upgrade optimized for physically based rendering workflows in modern pipelines. Included are albedo normal roughness ambient occlusion and height maps all provided in both PNG and EXR formats. These maps work harmoniously to deliver consistent shading and realistic surface interaction across all major DCC tools and game engines such as Blender Unreal Engine and Unity. The metalness channel is intentionally set for a non-metallic material emphasizing the stone’s natural composition without artificial reflectivity. Ambient occlusion and height maps further enhance depth and shadowing supporting both real-time and offline renderers with minimal manual tweaking required.
Designed for tileable use this seaside rock texture supports seamless repetition across large coastal or cliffside environments maintaining detail and performance balance in both game and cinematic projects. For optimal results it is recommended to adjust UV scaling carefully to avoid visible pattern repetition and to fine-tune roughness values to match specific lighting conditions emphasizing the interplay between wet and dry rock surfaces. The height map can be employed for subtle parallax effects adding an extra layer of realism to rocky shorelines and rugged cliffs within any natural coastal landscape scene.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.