Rock Wall — Wall Rock Scratched Mortar Floor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rock Wall — Wall Rock Scratched Mortar Floor — PBR seamless 3D texture

IDrock-wall-12-rock-wall-fortress-walls-exterior-weatherbeaten-dungeon
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This rock wall texture represents a carefully crafted composition of natural stone and mortar designed to emulate weatherbeaten fortress walls and rugged dungeon stonework with exceptional realism. The base substrate consists primarily of coarse mineral aggregates tightly bonded by a man-made mortar binder creating a dense yet porous structure typical of exterior stone walls exposed to the elements. The surface finish reveals subtle scratching and abrasion marks indicative of long-term wear and natural weathering processes that lend authenticity and character to the texture. Pigments and oxide layers embedded within the mortar and stone provide a balanced color palette blending muted grays and earth tones that enhance the rough weathered appearance seen on concrete and stone wall surfaces alike.

All material properties are meticulously captured and conveyed through physically based rendering (PBR) channels. The Albedo (BaseColor) map delivers accurate diffuse color information showing nuanced variations in stone and mortar pigments without baked lighting. The Normal map reproduces fine surface detail such as the scratched mortar and uneven stone grain orientation contributing to realistic light interaction and depth perception. Roughness values reflect the surface finish’s natural variability balancing smoother mortar patches with coarse weathered rock facets while the Height map provides displacement data for enhanced parallax and relief effects on floors and walls. Ambient Occlusion enhances the shadowing in crevices and joins emphasizing the texture’s dimensionality. The texture uses a metal/rough workflow though metallic content remains minimal given the natural stone composition.

Provided in seamless tileable 4K resolution with an optional 8K upgrade this PBR 3D texture is optimized for modern pipelines in Blender Unreal Engine and Unity ensuring reliable consistent shading across real-time and offline renderers. The texture’s balanced detail and performance make it ideal for applications ranging from fortress walls and dungeon environments to exterior stonework and man-made concrete structures. When applying this texture consider adjusting UV scale carefully to maintain natural grain proportions and use roughness tuning to match specific lighting conditions enhancing realism without excessive manual tweaking.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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