Eroded Pebble Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Eroded Pebble Seamless Texture

IDeroded-pebble-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Eroded Pebble Seamless Texture is a meticulously crafted material designed to replicate the natural appearance of weathered rock surfaces composed of small rounded pebbles embedded in a mineral-rich matrix. This texture captures the intricate composition of eroded sedimentary substrates where mineral binders hold together aggregates of varying pebble sizes exhibiting subtle porosity and surface wear from environmental exposure. The overall finish reflects a gently roughened matte surface typical of naturally aged stone with color variations stemming from mineral pigments and oxide layers that add depth and realism. This texture’s tileable pattern ensures flawless repetition making it ideal for covering large areas without losing consistent detail or introducing visual artifacts commonly seen in auto-generated materials.

In physically based rendering (PBR) workflows this eroded pebble seamless texture excels by accurately conveying material properties across multiple channels. The BaseColor or Albedo map showcases muted earth tones with natural color variation from mineral inclusions and weathered surfaces. The Normal map provides finely detailed surface relief emphasizing pebble protrusions and subtle erosion effects for realistic light interaction. Roughness values are tuned to represent a moderately coarse surface finish balancing diffuse reflection with gentle highlights while the Metallic channel remains near zero given the non-metallic nature of rock. Ambient Occlusion enhances the perception of depth in crevices between pebbles and the Height or Displacement map supports subtle parallax effects to reinforce the tactile quality of the eroded texture.

Offered at an ultra-high resolution up to 8K this seamless eroded pebble texture is fully compatible and optimized for use in leading 3D applications such as Blender Unreal Engine and Unity. Its seamless tiling capability allows artists to quickly apply it across expansive terrains or architectural visualizations without visible seams or repetition. For best results it is recommended to adjust the UV scale to match the intended real-world pebble size and to fine-tune roughness values to suit lighting conditions and artistic direction ensuring the surface maintains natural variability without appearing overly sharp or artificial. This asset is a versatile choice for environment artists concept designers and visualization professionals seeking a reliable high-quality rock texture with realistic material behavior and stable performance across platforms.

The tileable eroded pebble seamless texture offers a highly detailed ai texture eroded pebble seamless texture that enhances rock textures with a realistic PBR appearance providing a versatile 3D preview for various material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.