Grey Smooth Rock — Smooth Rock Stone Rock Stone Gray — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Grey Smooth Rock — Smooth Rock Stone Rock Stone Gray — PBR seamless 3D texture

IDrock-01-grey-smooth-rock-stone-gray-weathered
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Grey Smooth Rock texture represents a naturally weathered stone surface characterized by a solid-rock composition primarily composed of fine-grained silicate minerals. The base substrate exhibits a dense low-porosity structure with minimal visible aggregates resulting in a smooth and uniform finish that reflects subtle variations in gray and stone hues. The weathering process imparts gentle erosion marks and soft surface undulations enhancing the natural appearance without harsh abrasions. The coloration arises from a balanced mix of iron oxide pigments and mineral inclusions producing a realistic gray tone with natural stone nuances. This texture’s polished yet weathered rock face provides a versatile surface ideal for outdoor terrain rocky outcrops or architectural visualization where a natural solid rock look is desired.

Rendered through physically based rendering (PBR) workflows this seamless 3D texture package includes comprehensive maps for Albedo (BaseColor) Normal Roughness Ambient Occlusion and Height all expertly calibrated for consistent shading across Blender Unreal Engine and Unity. The Albedo map captures the smooth gray stone coloration with subtle pigment variations while the Normal map encodes fine surface details such as gentle ridges and weathered crevices. Roughness values are balanced to reflect the semi-matte finish of a natural rock surface avoiding overly glossy or flat appearances. Ambient Occlusion enhances the perception of depth in crevices and rock faces and the Height map supports realistic displacement or parallax effects adding dimensionality to outdoor terrain or solid rock models. This texture is optimized for modern pipelines with tileable design and supports both 4K resolution and an optional 8K upgrade for high-end rendering needs.

Careful attention to detail ensures reliable results without any manual tweaking delivering balanced performance and high visual fidelity across various digital content creation software and game engines. The texture works seamlessly in metal/rough workflows and supports PNG and EXR formats making it adaptable for both real-time and offline rendering applications. For practical use adjusting the UV scale to match natural rock face proportions and fine-tuning roughness values can enhance realism especially when simulating weathered outdoor stone surfaces. This Grey Smooth Rock texture is an excellent choice for developers and artists seeking a naturally smooth weathered stone look that integrates effortlessly into terrain outdoor environments or architectural projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.