Glowing Basalt Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Glowing Basalt Seamless Texture

IDglowing-basalt-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Glowing Basalt Seamless Texture offers a striking representation of natural basalt rock characterized by its dense volcanic mineral base with subtle glowing veins woven through the stone. This texture captures the intricate composition of basalt’s fine-grained matrix composed primarily of plagioclase and pyroxene minerals bound tightly within a crystalline structure. The glowing effect mimics naturally occurring oxide layers or mineral infusions that emit a faint luminescence enhancing the visual depth and complexity of the surface. Weathering is minimal preserving a mostly polished slightly roughened finish that balances reflective highlights with matte areas where micro-porosity and surface irregularities subtly diffuse light. The coloration ranges from deep charcoal grays to smoky blacks interspersed with faint amber or blue glow accents that simulate mineral inclusions or thin films at the rock’s surface.

In PBR channels this glowing basalt texture excels in realistic material rendering: the BaseColor/Albedo map delivers the natural dark hues and glowing veins with crisp detail in up to 8K resolution allowing expansive coverage without visible tiling artifacts. The Normal map enhances surface breakup replicating fine grain orientation and micro-fractures typical of cooled basalt flows while the Roughness map carefully balances smooth polished areas against rougher grainy patches for believable light interaction. The Metallic channel remains near zero reflecting basalt’s non-metallic nature while the Ambient Occlusion map adds subtle depth to crevices and vein intersections. Height/Displacement maps provide controlled surface undulations perfect for enhancing parallax effects or realistic surface relief in 3D environments.

This tileable glowing basalt seamless texture is fully optimized for use in Blender Unreal Engine and Unity making it ideal for architectural visualization game environments product mockups and interior staging. Its high resolution ensures that even close-up views retain sharpness and fine detail while seamless tiling allows coverage of vast surfaces without interruption. For best results consider adjusting UV scale to maintain natural vein proportions and tuning roughness to match your scene’s lighting conditions. Adding a subtle ambient occlusion and a light normal map pass can further enhance the texture’s three-dimensional qualities without oversharpening ensuring a natural believable rock appearance that elevates any project.

The ai texture glowing basalt seamless texture offers a detailed glowing basalt seamless texture with realistic rock textures and a high-quality 3D preview to enhance PBR material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.