Stylized Cartoon Hand Painted Rock Stone — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stylized Cartoon Hand Painted Rock Stone — Seamless PBR Texture

IDstylized-cartoon-hand-painted-rock-stone
Rock
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stylized cartoon hand painted rock stone texture is a meticulously crafted material designed to evoke the natural essence of mineral substrates while embracing an artistically enhanced hand-painted aesthetic. The base composition mimics a slightly porous stone surface characterized by fine mineral aggregates and subtle grain orientation that together contribute to a believable tactile quality. The surface finish is matte emphasizing a soft non-reflective look that enhances the natural feel. Hand-applied pigments create vibrant yet controlled color variation across the stone simulating traditional brush strokes that capture the organic feel of artisanal craftsmanship. Weathering effects and delicate surface irregularities are carefully integrated to add depth and visual interest resulting in a nuanced stylized appearance that balances the ruggedness of natural rock with the clarity and charm of cartoon-inspired art.

In physically based rendering workflows this seamless PBR texture set employs all essential channels to accurately reproduce realistic material responses under varied lighting conditions. The BaseColor (Albedo) map reveals the distinct hand-painted color layers with their characteristic stylized tones while Normal maps introduce subtle grain direction and fine surface details that enhance the perception of depth and structure. Roughness maps define the stone’s soft matte finish by controlling light diffusion preserving its inherently non-reflective nature. The Metallic channel is minimal reflecting the rock’s non-metallic character while Ambient Occlusion maps add realistic shadowing in crevices and weathered areas increasing visual depth. Height and Displacement maps provide gentle surface elevation changes ideal for both real-time rendering and offline visualization emphasizing the natural imperfections and unique hand-painted qualities of the stone surface.

Rendered at up to 8K resolution this texture is fully optimized for use in Blender Unreal Engine and Unity ensuring high fidelity and seamless tiling across a wide range of applications including game environments architectural visualization and interactive real-time projects. To maximize visual impact it is recommended to carefully adjust the UV scale to maintain the integrity of the stylized brush stroke details relative to the scene’s scale. Additionally fine-tuning roughness values according to your lighting setup can enhance realism while employing displacement or parallax mapping with the height channel further elevates depth perception especially in close-up views. This combination allows the unique blend of artistic hand-painted style and grounded material authenticity to truly stand out in any digital project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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