Jagged Mountain Rock Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Jagged Mountain Rock Seamless Texture

IDjagged-mountain-rock-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Jagged Mountain Rock Seamless Texture is a high-resolution AI-generated texture designed to replicate the complex composition and rugged surface of natural mountain rock formations. This texture features a mineral-rich base substrate composed primarily of coarse-grained silicate and quartz aggregates bound together by natural cementitious materials that simulate the compacted weathered stone surface. The texture captures intricate grain orientation and porosity variations typical of jagged mountain rock with subtle fissures and crevices that reflect years of erosive forces. Its surface finish presents a raw matte appearance with slight micro-roughness reflecting the weathered and uneven nature of exposed rock faces enhanced by natural oxide layers that impart muted earthy tones within the BaseColor/Albedo map.

In terms of physically based rendering (PBR) channels the Normal map expertly conveys the irregular relief and sharp edges characteristic of a jagged mountain rock seamless texture ensuring a realistic 3D preview across various lighting conditions. The Roughness channel is carefully calibrated to balance matte and semi-reflective areas mimicking the natural variability in rock surfaces caused by weathering and mineral deposits. This texture does not include metallic elements keeping the Metallic channel at zero to preserve authenticity. Ambient Occlusion adds depth to crevices and recessed areas enhancing visual realism. Height and Displacement maps further emphasize surface depth allowing for precise parallax and geometric detail adjustments in rendering engines.

Optimized for seamless tiling this tileable jagged mountain rock seamless texture enables artists and developers to cover vast terrain and architectural surfaces without visible repetition or artifacts accelerating workflows in Blender Unity and Unreal Engine. Its up to 8K resolution ensures exceptional clarity and detail retention making it ideal for quick look development environment art architectural visualization and concept prototyping. The texture’s stability and clarity avoid the common pitfalls of AI-generated materials such as repetitive patterns or unnatural smoothing providing consistent high-quality results every time.

For best results adjust the UV scale to maintain natural grain size relative to your scene and fine-tune the roughness intensity to match your lighting rig and environmental conditions. Increasing height map strength can enhance parallax effects for close-up shots grounding the material convincingly within your 3D environment. This seamless jagged mountain rock seamless texture is a versatile asset perfect for anyone seeking reliable photorealistic rock textures to enrich their digital projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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