Eroded Basalt Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Eroded Basalt Seamless Texture

IDeroded-basalt-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Eroded Basalt Seamless Texture is an expertly crafted AI-generated rock texture that captures the natural complexity and weathered character of basalt stone. This texture features a base substrate of dense volcanic basalt exhibiting fine-grained mineral structures with subtle variations in grain orientation and porosity resulting from natural erosion processes. The surface finish reflects a rough matte appearance with micro fissures and pitted cavities typical of aged basalt exposed to environmental wear. Coloration is dominated by deep charcoal and muted gray tones with occasional hints of rusty iron oxide simulating natural pigmentation and mineral deposits. These details are encoded across multiple PBR channels: the BaseColor/Albedo channel presents realistic color gradients and mottling while the Normal map emphasizes fine surface relief and eroded crevices. The Roughness map controls the matte non-reflective finish typical of weathered rock whereas the Metallic channel remains minimal consistent with the non-metallic nature of basalt. Ambient Occlusion enhances shadowing in recessed areas and the Height/Displacement channel provides subtle depth variations for enhanced 3D surface realism.

Designed to accelerate rock workflows in 3D production this tileable eroded basalt seamless texture allows you to cover vast surfaces without visible seams or repetitive artifacts making it ideal for architectural visualization game environments product mockups and interior staging. Delivered at an ultra-high resolution of up to 8K it ensures crisp detail even in close-up renders. The texture integrates effortlessly into popular platforms like Blender Unreal Engine and Unity offering predictable and repeatable results that streamline material creation pipelines. The AI-driven generation process prioritizes micro-detail and structural consistency producing a convincing production-ready material that balances natural randomness with technical precision.

For optimal results consider adjusting the roughness and normal map intensity to match your specific lighting setup ensuring the material remains grounded within your scene’s visual context. Additionally when applying this texture experiment with UV scale to maintain a realistic grain size and prevent pattern repetition from becoming noticeable. Incorporating this seamless eroded basalt texture into your material library will significantly enhance your ability to iterate quickly and achieve authentic rock surfaces across a wide range of digital projects.

The AI-generated eroded basalt seamless texture offers a highly detailed realistic rock texture with a consistent PBR appearance ideal for 3D preview applications requiring seamless eroded basalt surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.