Clay Roof Tiles — Interlocking Roof Roofing Old Interlocking Roof — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Clay Roof Tiles — Interlocking Roof Roofing Old Interlocking Roof — PBR seamless 3D texture

IDclay-roof-tiles-02-weathered-old-interlocking-roof-roofing-tile-roofing
Roofing
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents clay roof tiles 02 crafted to capture the intricate composition and material qualities of traditional roofing made from fired clay. The base substrate consists primarily of mineral-rich ceramic clay hardened through kiln firing to create dense durable tiles. The natural porosity of the clay allows for slight weathering effects which are subtly included to depict an authentic aged old look typical of outdoor tile roofing exposed to the elements. The surface finish highlights the slightly rough matte texture of weathered clay tiles with overlapping design and interlocking geometry that enhances realism. Earthy pigments and iron oxide layers give the tiles their characteristic warm red and orange hues while minor surface imperfections like chips and mineral deposits are conveyed through detailed normal and height maps to reinforce the tactile quality of the material.

The PBR texture set includes high-resolution 4K maps with an optional 8K upgrade optimized for use across modern pipelines in Blender Unreal Engine and Unity. The albedo channel faithfully reproduces the natural color variation and pigment distribution on the clay tiles while the normal and height maps define the fine grain orientation tile curvature and overlapping edges creating depth and relief without manual tweaking. Roughness maps encode the non-metallic slightly coarse surface finish balancing light scattering to simulate realistic shading under various lighting conditions. Metallic values remain zero reflecting the purely ceramic man-made nature of the tiles while ambient occlusion enhances the shadowing between overlapping tiles reinforcing the three-dimensional structure in real-time and offline renderers alike.

This tileable physically based material is carefully calibrated to deliver reliable balanced results across diverse 3D content creation software and game engines. For practical application adjusting the UV scale to align with typical roof dimensions ensures that the texture maintains consistent detail without visible repetition. Additionally fine-tuning the roughness channel can simulate varying levels of surface weathering from fresher clay tiles to more heavily aged outdoor-exposed roofing. These features make this clay roof tiles 02 material a versatile high-fidelity solution for architectural visualization game environments and any project requiring authentic traditional roofing with overlapping and interlocking clay tiles.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.