Smooth Clay Tiles Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Smooth Clay Tiles Texture Seamless

Texture Info

IDsmooth-clay-tiles-texture-seamless
CategoryRoofing
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This smooth clay tiles texture seamless high resolution up to 8ktexture captures the intricate composition and refined finish of traditional ceramic roofing tiles with exceptional clarity and realism. The base substrate is crafted from dense mineral clay, carefully fired to achieve a durable yet slightly porous surface that reflects natural weathering patterns. The tiles exhibit subtle variations in grain orientation and micro-roughness, enhanced by mineral binders and iron oxide pigments that impart warm reddish-brown hues typical of authentic clay roofing. The surface finish is smooth but retains gentle undulations and slight matte sheen, simulating the effect of natural wear and environmental exposure over time without glossiness or artificial shine.

In terms of PBR channel representation, this tileable smooth clay tiles texture seamless high resolution up to 8k excels in delivering realistic material response across all maps. The BaseColor/Albedo layer features rich, earthy tones with nuanced pigment distribution and subtle tonal shifts. The Normal map encodes fine surface detail such as tile edges, joins, and micro-relief from grain and firing textures, adding depth and tactile quality. Roughness is carefully balanced to reflect the semi-matte finish of weathered clay, preventing overly smooth reflections while retaining a natural diffuse response. The Metallic channel remains fully non-metallic, consistent with ceramic materials, while Ambient Occlusion enhances shadowing in crevices and tile overlaps. Height/Displacement maps provide gentle contouring for enhanced realism in 3D renders and real-time scenes.

Designed to accelerate roofing workflows, this AI texture smooth clay tiles texture seamless high resolution up to 8k integrates seamlessly into Blender, Unreal Engine, and Unity projects. Its clean, repeatable pattern scales elegantly across large surfaces without visible seams, perfect for real-time scenes, cinematic renders, level dressing, and material studies. For optimal results, adjusting UV scale to match tile size in your scene ensures natural proportions, while fine-tuning roughness intensity helps adapt the material's reflectivity to different lighting environments. This texture provides a production-ready, convincing roofing material that enhances both visual fidelity and workflow efficiency.

This seamless smooth clay tiles texture offers a seamless high resolution up to 8k, providing detailed roofing textures with an accurate PBR appearance perfectly suited for realistic 3D preview applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.