Rubberized Fabric Coated Weave free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rubberized Fabric Coated Weave

IDrubberized-fabric-coated-weave
Rubber
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The rubberized fabric coated weave texture is a meticulously engineered material that integrates a tightly woven synthetic textile substrate—commonly polyester or nylon—with a robust polymer rubber coating. This precise composition creates a uniform grain orientation within the fabric weave delivering consistent mechanical strength and flexibility essential for durable rubber textures. The woven base offers a low-porosity stable foundation while the elastomeric polymer coating forms a seamless surface with a matte to semi-gloss finish that closely mimics the tactile qualities of authentic rubberized fabrics. Coloration is achieved through deeply embedded pigments and finely dispersed dyes within the rubber layer enhanced by subtle oxide treatments that impart realistic wear slight surface roughness and an industrial aesthetic characteristic of coated fabric materials.

In physically based rendering (PBR) workflows these material features translate effectively across multiple texture channels. The BaseColor or Albedo map captures the texture’s rich consistent color and nuanced shading of the coated weave. The Normal map emphasizes the intricate interlacing of fibers and the subtle surface relief created by the rubber coating enhancing the three-dimensional perception. The Roughness map defines the varied gloss levels across the surface reflecting the semi-matte finish typical of rubberized coatings. The Metallic channel remains minimal or zero retaining the inherently non-metallic nature of the fabric and rubber composite. Ambient Occlusion maps deepen shadowing within the weave recesses while the Height or Displacement map accentuates the layered structure and coating thickness adding tactile realism without increasing polygon count.

Optimized for ultra-high resolution up to 8K this tileable rubberized fabric coated weave texture ensures exceptional detail and clarity making it suitable for close-up visualizations and expansive surfaces alike. It is fully compatible with major 3D software platforms such as Blender Unreal Engine and Unity enabling seamless integration and efficient real-time 3D preview workflows. This AI-generated texture supports realistic shading and material response across diverse lighting environments enhancing digital projects that require authentic rubber textures with industrial fabric coatings. To maintain the intricate detail and avoid pattern distortion it is recommended to keep uniform UV scaling when applying the texture. Additionally adjusting the Roughness map allows tailored reflectivity—from glossier to more matte finishes—while leveraging the Height/Displacement map can create subtle parallax effects that enrich depth perception without heavy geometry complexity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.