The volcanic ash fine dark texture is an expertly AI-generated, seamless material designed to faithfully replicate the complex composition of natural volcanic ash deposits. At its core, the base substrate mimics a dense and porous matrix where microscopic mineral grains and fine volcanic ash particles are intricately bound together, forming a cohesive yet subtly granular surface. This matrix incorporates weathered volcanic glass fragments and faint organic remnants, lending authenticity and depth to the material. The resulting surface exhibits a matte, dark finish enriched with nuanced color variations ranging from deep charcoal blacks to muted earthy browns, reflecting the natural mineral pigments and oxide layers that characterize volcanic terrains. Its lightly roughened texture showcases gentle weathering effects and subtle irregularities, capturing the tactile complexity of volcanic ash as found in sand-soil environments.
In terms of physically based rendering (PBR), this tileable volcanic ash fine dark texture delivers a comprehensive suite of maps optimized for high-fidelity 3D workflows. The BaseColor (Albedo) channel conveys the rich, subdued dark hues derived from natural mineral and oxide colorants, while the Normal map accentuates the fine-grained, uneven topology inherent to volcanic ash surfaces. The Roughness map balances reflectivity by simulating the semi-dull, powdery finish typical of ash deposits without introducing glossiness. Minimal metallic values reflect the predominantly non-metallic nature of the composition. Ambient Occlusion enhances the perception of depth by highlighting crevices and subtle surface details, and the Height/Displacement map emphasizes delicate elevation changes, enhancing tactile realism and surface parallax effects. Together, these channels provide an authentic and versatile volcanic ash fine dark material suitable for realistic sand-soil textures across diverse 3D projects.
Available in ultra-high resolutions up to 8K, this seamless volcanic ash fine dark texture maintains exceptional clarity and intricate detail even in close-up views, making it ideal for detailed terrain modeling, environment art, architectural visualization, and concept prototyping. It integrates smoothly with popular 3D engines and software such as Blender, Unreal Engine, and Unity, supporting efficient look development and material setup. For optimal results, it is recommended to maintain consistent UV scaling to prevent distortion and preserve the texture’s granular detail. Additionally, adjusting the Roughness map allows customization of surface reflectivity to better suit different lighting conditions and artistic goals. Utilizing the Height/Displacement channel enhances the perception of depth and realism, especially in scenes requiring tactile volcanic ash layers within sand-soil compositions.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
