Wet Sand Dark Compacted free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Wet Sand Dark Compacted

Texture Info

IDwet-sand-dark-compacted
CategorySand-soil
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Wet Sand Dark Compacted texture is an expertly crafted, seamless tileable material designed to replicate the natural composition and tactile qualities of densely packed wet sand in its darkest form. This sand-soil texture captures the intricate interplay between fine mineral grains and organic particles that bind tightly under moisture, creating a compacted substrate with subtle variations in porosity and coloration. The surface finish reflects a slightly glossy, damp appearance characteristic of wet sand, enhanced by natural earth pigments and mineral oxides that give the texture its rich, deep brown to near-black hues. The grain orientation and tightly aggregated particles result in a surface that balances roughness with smoothness, exhibiting delicate weathering effects such as minor surface irregularities and moisture retention patterns that add authenticity and visual interest to any 3D environment.

From a materials perspective, this ai texture wet sand dark compacted effectively simulates a natural sand-soil blend where mineral grains act as the primary substrate, bound by moisture and organic matter to form a dense, compacted layer. The colorants include muted browns and dark earth tones derived from mineral oxides, contributing to the texture’s realistic dark appearance. The surface finish is subtly glossy due to moisture, which is convincingly rendered through the Roughness map controlling wetness reflectivity, while the Normal map reveals the fine grain structure and compacted relief. The BaseColor (Albedo) map highlights the nuanced dark pigments and organic inclusions, and the Ambient Occlusion map deepens shadows within crevices to enhance depth perception. The Metallic channel remains neutral, emphasizing the non-metallic, organic nature of the material, and the Height/Displacement map provides detailed elevation data for parallax effects or displacement without heavy geometry requirements, further improving realism in 3D preview scenarios.

Designed for high fidelity, this texture is available at a resolution up to 8K, ensuring exceptional clarity and crisp detail even in extreme close-ups. Its seamless, tileable nature makes it ideal for expansive surfaces in architectural visualization, game environments, and product mockups where realistic sand-soil textures are essential. Fully optimized for use in popular 3D software such as Blender, Unreal Engine, and Unity, it facilitates efficient workflows and consistent, repeatable results. For best application, adjusting the UV scale is recommended to match the texture’s intricate detail to your scene’s dimensions, preventing distortion or noticeable repetition and preserving immersion. Additionally, fine-tuning the roughness allows customization of the wetness effect to suit different lighting setups and enhance natural interaction with light and shadow. Leveraging the Height/Displacement map for subtle parallax can further enrich surface depth while maintaining performance, making this seamless wet sand dark compacted texture a versatile and reliable choice for adding photorealistic sand-soil materials to your projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.