Granite Floor Tiles Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Granite Floor Tiles Seamless Texture

IDgranite-floor-tiles-seamless-texture
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The granite floor tiles seamless texture is an expertly crafted AI-generated material designed to replicate the natural composition and intricate details of real granite flooring. This texture captures the mineral-rich substrate characteristic of granite composed primarily of interlocking quartz feldspar and mica crystals. The binders in natural granite primarily silicate minerals provide the stone’s inherent durability and hardness which is reflected in the texture’s stable and highly detailed surface finish. The tileable granite floor tiles seamless texture showcases a polished surface with subtle variations in sheen and light reflection mimicking the smooth slightly reflective finish typical of well-finished granite floors. Coloration is achieved through a natural palette of muted grays and soft earth tones representing the mineral pigments and oxide layers that form over time with faint veining and grain orientation adding to the material’s authenticity and depth.

In terms of physically based rendering (PBR) workflow the base color or albedo channel presents a balanced neutral color map that emphasizes the natural speckling and tone variation of granite without oversaturation. The normal map introduces micro-surface detail simulating the fine grain orientation and surface irregularities that give the tiles their tactile realistic texture. Roughness values are carefully tuned to represent the polished yet slightly uneven surface allowing for varied light diffusion that avoids overly glossy or flat appearances. The metallic channel remains near zero as granite lacks metallic properties while the ambient occlusion channel enhances surface depth by accentuating crevices and subtle shadows between grains and tile edges. Height and displacement maps provide gentle surface undulations and realistic depth ideal for parallax effects or detailed close-up renders.

Designed to scale elegantly across large surfaces without visible seams this tileable granite floor tiles seamless texture supports high-resolution output up to 8K ensuring crisp detail even on expansive floors or close camera angles. It integrates seamlessly into major 3D workflows and real-time engines such as Blender Unreal Engine and Unity delivering predictable and repeatable results that accelerate flooring visualization and material studies. For optimal realism it is recommended to combine this texture with a subtle ambient occlusion pass and a light normal map overlay to enhance surface breakup without oversharpening. When applying adjusting the UV scale to match the expected tile size in your scene helps maintain proportional detail and avoid pattern repetition making this texture an excellent choice for cinematic renders level dressing and real-time architectural visualization.

The AI-generated seamless granite floor tiles seamless texture offers a highly detailed 3D preview with realistic flooring textures that enhance the material's natural granite floor tiles seamless texture and PBR quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.