Seamless 8K granite wall 3d texture pbr displaying granite fissures and granite weathered surface for natural detail free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8K granite wall 3d texture pbr displaying granite fissures and granite weathered surface for natural detail

IDseamless-8k-granite-wall-3d-texture-pbr-displaying-granite-fissures-and-granite-weathered-surface-for-natural-detail
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K granite wall 3D texture PBR presents an exceptionally detailed and naturalistic depiction of granite’s complex surface features emphasizing the intricate granite fissures and weathered stone characteristics that define aged exterior walls. The material is fundamentally composed of coarse-grained igneous rock primarily consisting of quartz feldspar and mica crystals embedded within a dense tightly interlocking mineral matrix. This mineral composition creates a robust and durable substrate with visible crystalline structures that contribute to the texture’s authentic geometric veining and irregular forms. Over time natural weathering processes have introduced subtle cracks pores and fissures across the surface reflecting the stone’s porosity and erosive history. The granite weathered finish is characterized by a matte tactile relief that captures the roughness and unevenness typical of granite exposed to environmental elements enhancing realism and natural detail.

From a compositional standpoint the granite wall texture simulates a strong mineral aggregate bonded by crystalline silicate minerals which provide resistance to physical and chemical degradation. The presence of fine fissures and weathered micro-fractures adds complexity to the surface creating varied roughness and depth. The coloration reflects natural mineral impurities and oxidation layers ranging from soft grays to muted earth tones which are carefully articulated in the BaseColor (Albedo) channel to deliver nuanced pigment shifts. The Normal map encodes the detailed fissures subtle cracks and micro-relief while the Roughness channel defines the non-reflective weathered surface finish. The Metallic channel remains minimal consistent with natural stone materials and Ambient Occlusion enhances shadow depth within crevices and fissures. Height/Displacement maps provide realistic surface geometry adding convincing parallax effects and enhancing depth perception without excessive geometry overhead.

Optimized at a remarkable 8K resolution this granite wall texture ensures unparalleled clarity and fine detail essential for high-fidelity 3D renders and real-time applications. It is fully seamless preserving the natural randomness of granite fissures and weathered surface irregularities without visible tiling artifacts making it ideal for large-scale architectural visualizations heritage restoration projects or any scenario requiring authentic granite surfaces. This texture is ready for integration within Blender Unreal Engine and Unity workflows supporting physically based rendering pipelines. For optimal results adjusting the UV scale allows precise control over the density of visible details relative to the model size while fine-tuning the roughness channel can simulate varying stages of weathering—from recently cut granite to extensively aged stone surfaces. Balancing height and normal maps carefully enhances perceived depth and realism while maintaining efficient rendering performance across platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.