Seamless 8K granite sediment 3d texture pbr with granite alkali feldspar and granite biotite mineral composition free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8K granite sediment 3d texture pbr with granite alkali feldspar and granite biotite mineral composition

IDseamless-8k-granite-sediment-3d-texture-pbr-with-granite-alkali-feldspar-and-granite-biotite-mineral-composition
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K granite sediment 3D texture PBR is meticulously crafted to replicate the complex mineralogical structure and natural grain patterns of granite rock with exceptional fidelity. The primary base substrate consists of a dense interlocking crystalline matrix mainly composed of granite alkali feldspar and quartz grains which serve as the foundational aggregate providing structural solidity. Embedded within this matrix are fine flakes of granite biotite mica alongside delicate mineral veins delivering the characteristic veined appearance and subtle tonal variations seen in natural granite sediment. This mineral composition results in intricate grain orientation and boundary geometries accurately reflecting the authentic microstructure of granite in high detail ideal for realistic rendering and visualization purposes.

The surface finish simulated by this texture mimics a polished granite slab commonly utilized in architectural and interior design contexts showcasing a refined glossiness that enhances the stone’s natural light reflection and depth. Granite’s inherent low porosity contributes to its renowned durability and weather resistance qualities that are effectively conveyed through varied roughness values corresponding to the differing hardness of feldspar quartz and biotite minerals. Within the PBR workflow the BaseColor (Albedo) channel captures the warm pinkish hues of alkali feldspar contrasted with the darker granite biotite flakes and translucent quartz grains. The Normal and Height maps emphasize the subtle relief and depth of mineral veins and grain boundaries while the Roughness channel faithfully represents the polished yet slightly varied surface texture. Metallic values remain near zero accurately reflecting granite’s non-metallic nature and Ambient Occlusion enhances visual depth by accentuating shadowing along mineral edges and microfissures.

Optimized for seamless tiling at an ultra-high 8K resolution this 3D texture is perfectly suited for large-scale applications such as countertops flooring or wall cladding delivering photorealistic detail without noticeable repetition or seams. It is fully compatible and unreal blender ready supporting advanced real-time and offline rendering workflows in Blender Unreal Engine and Unity. The precise distribution of granite alkali feldspar and granite biotite minerals combined with fine quartz grains and veins ensures authentic light interaction and shadowing when paired with PBR materials significantly enhancing the realism of granite sediment surfaces across diverse visualization projects.

For optimal usage it is recommended to carefully adjust the UV scale to maintain the natural grain size and avoid distortion of the granite sediment pattern. Additionally fine-tuning the Roughness channel allows customization from a high-gloss polished finish to a more muted honed surface. Leveraging the Height map alongside Normal maps can further enhance parallax effects providing subtle depth cues that elevate close-up realism while maintaining efficient performance across rendering platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.