Polished Granite Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Polished Granite Floor Seamless Texture

IDpolished-granite-floor-seamless-texture
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the polished granite floor seamless texture—an expertly crafted digital material designed to replicate the natural elegance and durability of real polished granite flooring. This tileable polished granite floor seamless texture features a base substrate composed primarily of dense natural mineral aggregates bound by fine cementitious materials resulting in a compact and low-porosity surface. The texture captures the characteristic crystalline grain orientation of granite with subtle interlocking mineral patterns and inherent pigment variations ranging from deep greys to warm earth tones enhanced by polished surface reflections. The smooth glossy finish reflects light realistically emphasizing the stone’s natural veining and subtle color shifts which are meticulously represented in the BaseColor (Albedo) channel. The Normal map accurately conveys the fine surface undulations and micro-fissures typical of polished granite while the Roughness channel maintains a low value to simulate the high gloss ensuring realistic specular highlights without excess glare. Metallic influence is minimal to none reflecting the stone’s natural composition whereas Ambient Occlusion intensifies shadow details in grain crevices enhancing depth perception. Height or Displacement maps subtly express minute surface elevation changes adding tactile realism when applied with parallax or displacement shaders.

This tileable polished granite floor seamless texture is curated specifically within the flooring textures category to provide flawless pattern repetition allowing expansive coverage of large architectural surfaces without visible seams or repetitive artifacts. It is optimized for high resolution supporting up to 8K detail enabling close-up renders with exceptional clarity and fine grain visibility. The texture is fully compatible and ready for immediate use in leading 3D applications such as Blender Unity and Unreal Engine requiring minimal setup for seamless integration into your projects. Whether for environment art architectural visualization concept prototyping or quick look development this texture supports photorealistic rendering workflows ensuring consistency across PBR channels and lighting conditions.

For best results consider adjusting the UV scale to balance tile repetition against the scene’s spatial context and fine-tune roughness values slightly above zero to avoid overly reflective surfaces that can appear unnatural under direct lighting. Combining this polished granite floor seamless texture with subtle ambient occlusion and a gentle normal map overlay can enhance surface breakup and depth without oversharpening details preserving the natural stone’s refined appearance. This AI-generated texture asset is tuned for clarity and stability avoiding the repetitive patterns and artifacts often found in auto-generated materials making it a reliable choice for professional-grade flooring textures in any 3D environment.

The AI-generated polished granite floor seamless texture offers a highly detailed seamless polished granite floor seamless texture with realistic PBR appearance allowing for an accurate 3D preview of material composition and surface characteristics.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.