Seamless 8K golden granite 3d texture pbr showing granite tonal variation and granite sparkle with natural gloss free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8K golden granite 3d texture pbr showing granite tonal variation and granite sparkle with natural gloss

IDseamless-8k-golden-granite-3d-texture-pbr-showing-granite-tonal-variation-and-granite-sparkle-with-natural-gloss
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K golden granite 3D texture in PBR format showcases a richly detailed natural stone surface defined by warm golden hues and intricate granite tonal variation that flows organically across the material. The base substrate consists of a dense coarse-grained igneous rock primarily composed of interlocking crystalline minerals such as quartz feldspar and mica. These mineral aggregates create a durable and robust foundation giving the granite its characteristic strength and textured complexity. The distinctive granite sparkle emerges from the reflective inclusions of mica and quartz crystals enhanced by a finely polished surface finish that delivers a natural gloss. This low-roughness smooth finish effectively captures realistic light reflections and subtle highlights mirroring the refined sheen typical of high-quality architectural granite surfaces.

The texture reveals a harmonious yet random pattern of mineral grains and subtle veining emphasizing the natural complexity and depth inherent to granite. Its surface exhibits minimal porosity and low permeability indicating a dense weather-resistant stone ideal for both interior and exterior applications. The warm golden coloration results from iron oxide and trace mineral pigments embedded within the stone matrix which enrich the granite sparkle and tonal variation throughout the texture. This natural distribution of colorants and grains avoids uniform or repetitive patterns ensuring an authentic and lifelike granite appearance suitable for realistic visualizations.

In terms of PBR workflow this texture is meticulously crafted with multiple texture maps to accurately represent the physical and optical properties of the granite material. The BaseColor (Albedo) map captures the nuanced golden tones and subtle tonal shifts without baked shadows allowing flexible lighting adaptation. The Normal map simulates the micro-roughness and grain structure adding tactile depth beyond the diffuse color. The Roughness map controls the surface’s reflective quality with lower values emphasizing the polished granite sparkle and gloss while the Metallic map remains unused reflecting granite’s naturally non-metallic nature. Ambient Occlusion enhances depth perception by adding soft shading between mineral grains and the Height/Displacement map provides realistic surface relief for improved parallax and light interaction in 3D environments.

Rendered at ultra-high 8K resolution this seamless golden granite 3D texture is fully optimized and ready for use in Blender Unreal Engine and Unity supporting detailed close-up renders and large-scale tiling without visible seams. For best results carefully adjusting the UV scale is recommended to maintain the natural grain size and avoid repetitive effects. Additionally fine-tuning the roughness map can help achieve the desired balance between glossy and matte finishes while blending height and normal maps enhances the realistic tactile feel of the granite surface in real-time rendering scenarios. This versatile texture is ideal for architectural visualization interior design and projects requiring an elegant high-quality granite material with authentic tonal variation and sparkling detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

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