Geometric Granite Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Geometric Granite Floor Seamless Texture

IDgeometric-granite-floor-seamless-texture
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Geometric Granite Floor Seamless Texture is a meticulously crafted flooring material designed to replicate the natural composition and intricate patterning of granite stone with a modern geometric twist. At its core this texture simulates a dense mineral-rich granite substrate composed primarily of interlocking quartz feldspar and mica crystals held together by natural silicate binders. The granules are oriented in a balanced repeating geometric arrangement that enhances visual interest while maintaining structural cohesion. Surface-wise it mimics a finely polished finish that subtly reflects light without excessive gloss highlighting the stone’s natural porosity and slight weathering effects such as micro-fissures and mineral inclusions. This results in a realistic and tactile feel that translates effectively across digital flooring surfaces offering an authentic stone aesthetic with carefully controlled roughness and smoothness variations.

From a materials perspective the texture’s color palette is rooted in the muted greys and earthy tones typical of granite enhanced by subtle oxide pigments to enrich depth and variation. These pigments subtly influence the BaseColor/Albedo channel delivering natural color gradation without flatness. The Normal map captures the fine grain orientation and subtle surface undulations reproducing the tactile granite texture with precision. The Roughness channel provides a balanced shine simulating the polished yet slightly matte finish of real granite. Ambient Occlusion adds realistic shading in crevices and edges enhancing depth perception while the Height/Displacement map accentuates the stone’s micro-topography for enhanced realism in PBR workflows. The Metallic channel remains minimal as granite’s mineral composition is non-metallic preserving the natural stone look.

This tileable geometric granite floor seamless texture is optimized for high-resolution use offering up to 8K detail that scales elegantly across extensive surfaces without visible seams or repetitive artifacts. It is fully compatible with major 3D software like Blender Unreal Engine and Unity making it ideal for architectural visualization game environments product mockups and interior design staging. For best results adjust the UV scale to balance pattern repetition with surface area and consider combining this texture with a subtle ambient occlusion layer and a gentle normal pass to enrich surface breakup without introducing harsh edges. This approach helps maintain clarity and realism while avoiding oversharpening common in auto-generated textures.

The ai texture geometric granite floor seamless texture offers a highly detailed seamless geometric granite floor seamless texture that enhances flooring textures with realistic PBR appearance and allows for accurate 3D preview in various design applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.