Seamless 8K pink granite 3d texture pbr with granite tonal variation and granite feldspar mineral veins free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8K pink granite 3d texture pbr with granite tonal variation and granite feldspar mineral veins

IDseamless-8k-pink-granite-3d-texture-pbr-with-granite-tonal-variation-and-granite-feldspar-mineral-veins
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K pink granite 3D texture PBR is expertly designed to replicate the authentic material composition and intricate mineralogy of natural pink granite stone surfaces. The base substrate features a dense interlocking crystalline matrix primarily composed of quartz feldspar and mica grains which together form a robust and weather-resistant stone typical of genuine granite. The distinctive pinkish hues arise from granite feldspar mineral veins that organically traverse the surface creating dynamic granite tonal variation and veined patterns that enhance visual complexity. Fine-grained aggregates are intricately dispersed throughout the crystalline structure lending the texture a natural depth and subtle complexity that mimics real polished granite surfaces with their smooth yet nuanced finish.

In this physically based rendering (PBR) texture the BaseColor (Albedo) channel accurately captures the nuanced pink tones and subtle color shifts produced by the feldspar and quartz grains while the Normal map defines the detailed grain structure alongside the granite feldspar mineral veins conveying a realistic sense of surface relief and texture. The Roughness map balances the polished granite’s glossy appearance with delicate imperfections to simulate natural surface wear and subtly varying reflectivity. Ambient Occlusion enhances the perception of depth by casting soft shadows within the microstructure and the Height/Displacement map provides convincing surface depth for parallax and tessellation effects ideal for high-fidelity rendering workflows in Blender Unreal Engine and Unity.

Optimized at an ultra-high 8K resolution this seamless pink granite texture ensures exceptional clarity and fine mineral detail even under close inspection. Its design allows for continuous tiling without visible seams making it perfect for expansive architectural visualizations realistic countertop renders or decorative wall surfaces that demand intricate granite tonal variation and mineral vein detail. For best results adjusting the UV scale is recommended to maintain a natural balance in grain size and veining patterns—larger scales emphasize bold granite feldspar veins while smaller scales preserve the fine granular complexity. Additionally fine-tuning the Roughness channel enables users to simulate different surface finishes from freshly polished slabs to softly honed textures enhancing material authenticity across diverse lighting environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.