Seamless 8K polished granite 3d texture pbr with natural granite veins and speckled granite grains free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8K polished granite 3d texture pbr with natural granite veins and speckled granite grains

IDseamless-8k-polished-granite-3d-texture-pbr-with-natural-granite-veins-and-speckled-granite-grains
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K polished granite 3D texture PBR is meticulously crafted from a natural granite substrate an igneous rock characterized by its dense crystalline structure composed mainly of quartz feldspar and mica minerals. These interlocking mineral grains form a robust and durable surface with low porosity making it highly suitable for premium architectural and design applications. The texture highlights intricate granite veins—irregular flowing lines with subtle tonal variations—and speckled granite grains that range from fine to medium in size. The polished finish enhances the granite’s natural sheen reducing surface roughness to reveal clear specular highlights and realistic light reflections which faithfully replicate the authentic appearance of high-quality granite slabs often used in countertops flooring and wall cladding.

Within the physically based rendering (PBR) workflow this texture is accurately represented across multiple channels to capture the material’s complexity. The BaseColor (Albedo) map displays the natural coloration and nuanced shifts found in the granite veins and grains. The Normal map provides detailed micro-surface relief outlining the subtle contours of mineral aggregates. The Roughness map features consistently low values to simulate the high-gloss polish characteristic of the surface while the Metallic map remains minimal reflecting granite’s inherent non-metallic nature. Ambient Occlusion enhances depth perception by emphasizing crevices and vein recesses and the Height/Displacement map offers precise elevation data that supports realistic parallax and bump effects further enriching the visual fidelity.

Optimized at an ultra-high 8K resolution this seamless 3D texture ensures exceptional detail preservation maintaining the natural flow of granite veins and speckled grains without visible seams or repetition. It is fully compatible and unreal blender ready allowing seamless integration into popular 3D software and game engines such as Blender Unreal Engine and Unity. This makes it ideal for realistic rendering in architectural visualization product design and real-time game environments where authentic material representation is critical. For best results adjusting the UV scale is recommended to preserve the natural proportions of granite veins and grains preventing distortion and ensuring consistent realism across surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.