Seamless 8K coarse granite 3d texture pbr with granite grain orientation and granite biotite mineral detail for realism free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8K coarse granite 3d texture pbr with granite grain orientation and granite biotite mineral detail for realism

IDseamless-8k-coarse-granite-3d-texture-pbr-with-granite-grain-orientation-and-granite-biotite-mineral-detail-for-realism
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K resolution coarse granite 3D texture PBR is meticulously crafted to authentically replicate the natural complexity and composition of coarse granite stone surfaces. The base substrate consists primarily of tightly interlocking mineral grains including prominent quartz feldspar and distinctive granite biotite which together form a dense robust stone typical of high-quality granite. The granite grain orientation is precisely captured revealing angular crystalline structures arranged in a subtle randomized pattern rather than repetitive uniformity which significantly enhances the realism of the surface. Visible veins and inclusions of granite biotite appear as dark flaky mineral deposits contrasting with the lighter feldspar and quartz grains adding intricate detail and tonal variation. The surface finish balances a polished sheen with fine micro-roughness simulating natural weathering and porosity without excessive erosion preserving the stone’s authentic tactile qualities and reflective properties.*

Within the physically based rendering (PBR) workflow this texture’s BaseColor (Albedo) map faithfully represents the natural coloration and distribution of granite minerals free from baked shadows or lighting ensuring true-to-life material tones. The Normal map accentuates the coarse grain relief and the subtle microstructure of granite biotite veins delivering convincing surface depth and realistic tactile detail. Roughness maps define the varying reflectivity across the surface highlighting the contrast between the polished quartz and the more matte biotite minerals while the Metallic channel remains minimal consistent with granite’s non-metallic nature. Ambient Occlusion maps deepen the perception of crevices between mineral grains enhancing the overall three-dimensional realism. Height and Displacement maps enable precise elevation adjustments supporting parallax and tessellation effects to enrich geometric detail in 3D applications.*

Optimized for 8K resolution this seamless granite 3D texture is fully compatible and unreal blender ready making it ideal for use in Blender Unreal Engine and Unity environments. Its true seamless design eliminates visible tiling artifacts which is crucial for large-scale architectural visualizations such as facades countertops and flooring slabs. For optimal results adjusting the UV scale to match natural granite grain sizes ensures proportionally accurate detailing. Additionally fine-tuning the roughness map intensity allows simulation of various surface finishes from polished to honed while carefully blending height and normal maps can amplify the perception of the granite grain orientation and the distinctive biotite veins making this texture a versatile and highly realistic asset for photorealistic 3D rendering and architectural projects.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.