Stone Granite Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stone Granite Floor Seamless Texture

IDstone-granite-floor-seamless-texture
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stone Granite Floor Seamless Texture is a meticulously AI-generated 3D flooring texture designed to bring authentic granite surfaces into your digital projects with ease. This texture simulates the natural mineral composition of granite a coarse-grained igneous rock primarily composed of quartz feldspar and mica crystals. The base substrate is characterized by tightly interlocking mineral grains which provide a durable dense structure with minimal porosity. The surface finish captured here is polished stone showcasing a subtle sheen and smooth tactile quality that reflects light realistically. Fine variations in color pigments—ranging from warm beige to cool gray tones—are rendered through oxide layers and mineral inclusions adding depth and realism. The natural grain orientation and minor fissures are visible but restrained reflecting a well-maintained floor with slight weathering effects that add character without compromising cohesion.

In terms of physically based rendering (PBR) channels this texture excels at replicating granite’s complex visual traits. The BaseColor (Albedo) channel delivers a rich variegated pattern of stone hues and mineral flecks essential for lifelike coloring. The Normal map enhances surface detail by simulating the subtle relief and micro-roughness of granite grains and fine cracks contributing to believable shading and light interaction. The Roughness channel is carefully balanced to reflect the polished yet slightly matte finish typical of granite flooring—avoiding overly glossy reflections while preserving natural highlights. The Metallic map is appropriately minimal as granite is non-metallic ensuring realistic light absorption. Ambient Occlusion adds depth to crevices and grain boundaries enhancing dimensionality. The Height/Displacement channel offers fine surface undulations for advanced parallax or tessellation effects emphasizing natural stone imperfections and enhancing realism in both real-time and cinematic renderings.

This seamless stone granite floor texture supports high-resolution outputs up to 8K ensuring exceptional clarity and detail even on large UV islands making it ideal for modern pipelines and workflows. It integrates smoothly into major 3D software environments such as Blender Unity and Unreal Engine requiring minimal setup to achieve photorealistic flooring surfaces. Its tileable nature allows for flawless repetition across expansive surfaces without visible seams or pattern breaks optimizing performance for both real-time scenes and high-quality cinematic renders. A practical tip for users is to adjust the roughness value and UV scale according to your lighting setup and scene scale; fine-tuning roughness will help maintain a grounded natural look by balancing specular highlights and diffuse reflections while UV scaling ensures the granite grains maintain realistic proportions relative to the environment.

This AI texture stone granite floor seamless texture offers a tileable seamless stone granite floor seamless texture with realistic flooring textures and a 3D preview that highlights its detailed PBR appearance and natural stone granite floor seamless texture composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.