Seamless 8K granite countertop 3d texture pbr with polished granite shine and granite reflection for realistic surfaces free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8K granite countertop 3d texture pbr with polished granite shine and granite reflection for realistic surfaces

IDseamless-8k-granite-countertop-3d-texture-pbr-with-polished-granite-shine-and-granite-reflection-for-realistic-surfaces
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K granite countertop 3D texture PBR is expertly crafted to replicate the intricate materials and polished finish of authentic granite surfaces making it ideal for photorealistic rendering in Blender Unreal Engine and Unity. The base substrate faithfully simulates natural igneous rock formed from tightly interlocking mineral grains primarily quartz feldspar and mica. These mineral aggregates produce the distinctive granular pattern with subtle color variations of pinks grays and blacks characteristic of premium granite countertops. The texture showcases naturally veined and speckled formations creating realistic depth and dynamic visual interest that highlight the complexity of granite’s mineral composition. Its polished granite shine and reflection effects accurately mirror the smooth high-gloss surface finish seen in real countertops emphasizing the material’s refined luster and light interaction capabilities.

From a materials science perspective this granite texture represents a dense low-porosity rock renowned for durability and weather resistance with a smooth polished surface that maximizes light reflection and gloss. The PBR channels are carefully designed to convey these properties: the BaseColor (Albedo) channel captures the nuanced palette and mineral pattern in high detail while the Normal map encodes subtle micro-roughness and grain relief to maintain a tactile realistic appearance without exaggerated bumps. The Roughness map uses low values to emphasize the polished granite shine and surface glare enhancing the reflective quality. The Ambient Occlusion channel adds natural depth by shading mineral boundaries and crevices and the Metallic channel remains at zero consistent with granite’s non-metallic nature. The Height/Displacement map further enhances surface depth and parallax effects improving shadow interplay and light response under varied lighting conditions.

Rendered at an exceptional 8K resolution this seamless granite countertop texture delivers unparalleled sharpness and fine detail allowing infinite tiling across large surfaces such as kitchen countertops bathroom vanities and commercial tabletops without visible seams or distortion. Its adaptability to different lighting environments ensures the granite shine and reflections appear authentic and dynamic preserving natural tonal variation and surface gloss. For optimal results adjusting the UV scale to correspond with actual countertop dimensions prevents unnatural stretching or compression of the grain pattern. Additionally fine-tuning the Roughness channel allows simulation of various finish levels—from semi-polished to ultra-glossy—while careful blending of Height and Normal maps enhances depth perception without introducing harsh edge artifacts particularly beneficial for real-time rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.