Seamless 3d texture pbr 8k illustrating ice frost veins with icy web and frozen ripples free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k illustrating ice frost veins with icy web and frozen ripples

Texture Info

IDseamless-3d-texture-pbr-8k-illustrating-ice-frost-veins-with-icy-web-and-frozen-ripples
CategoryIce
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture at an impressive 8K resolution masterfully illustrates intricate ice frost veins intertwined with a delicate icy web pattern and subtle frozen ripples across the surface. The base material mimics a crystalline mineral substrate, evoking the natural formation of frost on glass or ice-covered stone. Fine vein-like structures resemble organic fibrous mineral inclusions, while the icy webbing creates a delicate lattice that enhances the overall complexity and depth. The surface finish is a polished glaze with soft haze and moisture effects, achieved through carefully balanced roughness and specular reflections that simulate light diffusion through thin ice layers. These characteristics contribute to a photorealistic PBR material ideal for frost-covered surfaces in 3D scenes requiring micro-variation and seamless tiling.

In the PBR workflow, the BaseColor (Albedo) channel captures subtle white and pale blue pigments with translucent icy tones, reflecting the natural coloration of frozen moisture and frost deposits. The Normal map accentuates the fine veins and webbing, creating realistic surface relief that responds dynamically to lighting. Roughness values vary across the texture, with smoother icy glaze areas contrasting against the matte, frost-dusted ripples, enhancing the interplay of shimmer and sparkle effects. The Metallic channel remains minimal, as the material is non-metallic, while Ambient Occlusion adds depth to crevices between veins and web fibers. Height and Displacement maps emphasize the frozen ripples and vein elevations, providing tactile dimensionality essential for close-up renders.

This texture is fully optimized and ready for seamless integration in Blender, Unreal Engine, and Unity projects, ensuring high fidelity even at extreme close-up views. For practical application, adjusting the UV scale to a finer level will highlight the micro-variations in the icy web and frost veins, while tuning roughness can help balance the shimmer and matte areas to suit different lighting environments. The 8K resolution guarantees exceptional detail retention, making this ice frost veins seamless 3D PBR texture an excellent choice for realistic winter scenes, architectural visualization with icy surfaces, or any project demanding authentic frozen ripple effects combined with delicate icy webbing.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.