Seamless 3d texture pbr 8k black ice with opaque ice and ice crust surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k black ice with opaque ice and ice crust surface

Texture Info

IDseamless-3d-texture-pbr-8k-black-ice-with-opaque-ice-and-ice-crust-surface
CategoryIce
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases black ice with a complex composition characterized by opaque ice layers enveloped in a rough, crusted surface. The base substrate emulates densely frozen water with mineral-like inclusions that create subtle sediment deposits within the ice matrix. These opaque layers are interspersed with microfractures and abrasion marks, resulting from natural scour and erosion processes. The texture’s surface finish combines a matte, weathered crust over a semi-translucent underlayer, mimicking the natural interplay between ice crystallization and environmental wear. Pigmentation is primarily driven by dark oxide impurities, lending the ice its distinctive deep black hue and enhancing its photorealistic appearance in the BaseColor/Albedo channel. Fine grain orientation and porosity are subtly represented in the Normal and Height maps, emphasizing surface irregularities and depth variations typical of natural black ice formations.

Rendered with physically based rendering (PBR) workflows in mind, this 8K resolution texture delivers exceptional detail across all PBR channels, ensuring high-fidelity realism. The Normal map captures the intricate roughness and crust granularity, while the Roughness map balances polished ice patches with more abrasive, weathered areas. Metallic values remain minimal or null, reflecting the non-metallic nature of ice, whereas Ambient Occlusion enhances the perception of crevices and layered depth within the ice crust. Height and Displacement maps accurately portray subtle elevation changes and erosion features, making this texture ideal for realistic environmental shading and surface interaction in 3D engines. Its seamless design supports large-scale application without visible tiling artifacts, perfectly suited for photorealistic scenes requiring authentic icy roads, frozen surfaces, or natural outdoor environments.

Optimized for Blender, Unreal Engine, and Unity, this black ice opaque surface texture is ready for immediate integration into diverse projects. To achieve the most convincing results, it’s recommended to adjust the UV scale to emphasize fine surface details and carefully tune roughness values to balance reflectivity between smooth ice patches and rough crust areas. This flexibility allows artists to tailor the visual appearance for a variety of lighting scenarios and environmental conditions, enhancing immersion and realism in any scene that demands high-quality ice surfaces with natural sediment wear and erosion features.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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