Seamless 3d texture pbr 8k ice stalactite surface with ice spikes and ice needles pattern free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k ice stalactite surface with ice spikes and ice needles pattern

Texture Info

IDseamless-3d-texture-pbr-8k-ice-stalactite-surface-with-ice-spikes-and-ice-needles-pattern
CategoryIce
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases an intricate ice stalactite surface, densely adorned with sharp ice spikes and delicate ice needles, captured in stunning 8K resolution for photorealistic PBR rendering. The base material simulates natural frozen mineral formations typical of prolonged ice growth within icy caves and overhangs. Its rough surface finish reflects subtle abrasion and fine fractures, conveying realistic weathering and crystalline structure. The texture’s fine grain orientation and porosity are carefully modeled to replicate how ice accumulates and fractures over time, with thin layers of translucent ice interwoven with sharper needle-like protrusions, creating a complex, organic pattern that enhances visual depth and authenticity.

In the PBR workflow, the BaseColor/Albedo channel presents a cool palette of semi-transparent icy blues and whites accented by natural discolorations from trapped air bubbles and micro-impurities. The Normal map captures the pronounced relief of sharp spikes and fine needles, enhancing surface detail for dynamic lighting. Roughness values are varied to reflect a mix of polished ice surfaces and frosted, weathered patches, controlling specular highlights and diffuse reflection. Metallic is kept minimal to simulate the non-metallic ice substrate, while Ambient Occlusion emphasizes crevices and shadowed regions between spikes. The Height/Displacement map provides subtle depth variations, perfect for parallax effects or tessellation in real-time engines.

Designed for seamless tiling, this texture integrates flawlessly into Blender, Unreal Engine, and Unity projects, ensuring continuous and naturalistic coverage of complex ice stalactite formations. For optimal results, adjusting the UV scale to balance detail density and applying moderate roughness tuning can enhance realism depending on lighting conditions. Using the Height channel with parallax mapping or tessellation will further amplify the three-dimensional feel of the ice spikes and needles, making this 8K PBR texture an excellent choice for highly detailed frozen environments, cave interiors, and icy overhang scenes in game design, visualization, and animation workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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