This seamless 3D mosaic PBR texture features a dynamic arrangement of irregularly shaped glass tiles primarily in varied shades of blue, ranging from deep cobalt and navy to lighter cerulean and sky blue. Scattered throughout the composition are subtle gradients of purple and warm yellow hues that add depth and decorative interest. The tiles exhibit a slightly glossy, textured surface characteristic of glass, with delicate speckles and soft reflections visible under light. The grout lines between tiles are narrow and dark, emphasizing the fragmented yet harmonious tessellation without overwhelming the pattern, and creating a clear rhythmic grid that feels organic rather than strictly geometric.
Visually, the tiles are fractured into unique polygonal shapes with varied angles, avoiding symmetry and reinforcing the handcrafted mosaic aesthetic reminiscent of Mediterranean or artisan artisanal styles. The fine texturing and slight surface wear further add realism by suggesting age and usage, suitable for both interior and exterior use cases. This texture is fully tileable and PBR-ready, optimized to deliver authentic rendering results across 3D platforms.
Its versatile and eye-catching color palette paired with the irregular geometric pattern makes it perfect for rendering decorative feature walls, vibrant bath or kitchen backsplashes, pool interiors, or outdoor courtyards in architectural visualizations and stylized game environments. Compatible with Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other industry-standard software, it supports photorealistic or artistic projects requiring detailed mosaic effects with realistic light interaction.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.