Seamless 3d texture pbr 8k encaustic tiles mosaic with arabesque patterns and matte finish free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k encaustic tiles mosaic with arabesque patterns and matte finish

IDseamless-3d-texture-pbr-8k-encaustic-tiles-mosaic-with-arabesque-patterns-and-matte-finish
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a meticulously crafted encaustic tile mosaic, characterized by intricate arabesque patterns that evoke traditional craftsmanship. The tiles are formed from a dense cementitious substrate, combining finely ground hydraulic lime with natural pigments to achieve vibrant yet muted coloration. The surface is coated with a matte finish that diffuses light softly, avoiding glare and emphasizing the handcrafted feel. The geometric form is a repeating square tile layout, each tile showcasing interlaced arabesque motifs that provide a complex yet harmonious visual rhythm. Between the tiles, a textured grout with subtle color variations enhances depth and realism, replicating the porous and slightly weathered joints typical of authentic encaustic installations.

Materially, these tiles consist of a mixture of natural aggregates, including finely milled sand and mineral fillers, bound together by a hydraulic binder system. The porosity is moderate, allowing for slight absorption that contributes to the tactile authenticity of the surface. The matte finish results from a combination of surface micro-texturing and the absence of any high-gloss sealants, which also influences the roughness map in the PBR workflow. The base color (Albedo) map captures the nuanced pigment dispersion and subtle tonal shifts across each tile, while the normal map conveys the slight undulations of the tile surface and the raised arabesque reliefs. The roughness map is calibrated to replicate the soft matte effect, showing higher values on the tile faces and slightly lower on the grout to suggest a denser, less porous filler. The metallic channel remains at zero, consistent with the non-metallic ceramic composition. Ambient occlusion enhances the perception of depth around the grout lines and pattern recesses, while the height/displacement map provides fine surface variation essential for realistic light interaction and accurate parallax effects.

Rendered at 8K resolution, this texture is optimized for high-fidelity applications in Blender, Unreal Engine, and Unity, ensuring exceptional detail even in close-up views. The seamless design guarantees that it tiles without visible borders, making it suitable for large surface coverage such as floors, walls, or decorative panels. The textured grout features subtle color differentiation that adds to the visual complexity and aids in breaking monotony when tiled extensively.

For practical use, it is recommended to adjust the UV scale carefully to maintain the balance between pattern repetition and surface realism, especially in architectural renders. Additionally, fine-tuning the roughness map can help adapt the material’s response to various lighting conditions, while blending height and normal maps can enhance the perceived depth without excessive computational cost. This approach ensures the material remains versatile across different rendering engines and projects requiring authentic period or artistic mosaic surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

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