Seamless 3d texture pbr 8k muddy hill surface with mud texture clumpy and compacted free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k muddy hill surface with mud texture clumpy and compacted

Texture Info

IDseamless-3d-texture-pbr-8k-muddy-hill-surface-with-mud-texture-clumpy-and-compacted
CategoryMud
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture in 8K resolution meticulously represents a muddy hill surface characterized by clumpy, compacted mud with natural earthy tones. The base substrate appears as dense organic soil interspersed with mineral grains, lending the surface a naturally rough and moist appearance typical of hillside terrain. The compacted mud structure is formed by fine particles bound tightly together, mimicking natural clay and silt cohesion, while subtle porosity and weathering effects reflect natural erosion and moisture retention. Pigments within the base color channel range from deep browns to muted ochres, enhanced by organic oxide layers that create realistic tonal variation and depth.

In the PBR workflow, the BaseColor/Albedo channel captures the nuanced color shifts and natural dirt patterns, while the Normal map defines the tactile clumpy and compacted surface relief with precise micro-variation for enhanced realism. The Roughness map highlights the contrast between wetter, smoother mud patches and drier, rougher clumps, controlling light diffusion to simulate moisture and texture fidelity. Metallic values remain near zero, reflecting the non-metallic, earthy nature of the mud, while Ambient Occlusion accentuates crevices and compacted areas, enhancing perceived depth. The Height/Displacement channel provides subtle elevation changes that emphasize the natural hill contours and surface irregularities, perfect for parallax or tessellation effects.

Designed for seamless tiling, this texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring high fidelity visual results in environmental scenes demanding realistic hilly terrain. The photorealistic detail at 8K resolution supports close-up renders without loss of quality. For best results, consider adjusting the UV scale to maintain natural proportions of the clumpy mud texture and fine-tune the roughness parameter to balance wet and dry surface reflections according to your scene’s lighting conditions. This texture is ideal for outdoor landscapes, game environments, architectural visualizations, and any project requiring authentic muddy hill surfaces with consistent, natural detail.

The mud texture clumpy surface exhibits a realistic 3D texture with detailed PBR properties, making it fully Unreal and Blender ready for accurate material rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.