Mud Dirt Stones — Brown Mud Dirt Stones Dry — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Mud Dirt Stones — Brown Mud Dirt Stones Dry — PBR seamless 3D texture

IDbrown-mud-03-mud-dirt-stones-dry-ground-soil
Mud
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a highly detailed and physically based material of brown mud 03 combined with dry dirt and scattered stones ideal for natural outdoor terrain applications. The composition reflects an organic earth substrate where fine soil particles mud clumps and loose earth fragments are bound together by moisture and natural binders creating a complex porous surface with uneven grain orientation. Weathering effects are visible through subtle cracks wet patches and footprints providing a realistic representation of both dry and wet soil conditions. The surface finish is matte and slightly roughened characteristic of muddy surfaces transitioning between dry and damp states. Colorants manifest as rich brown pigments mixed with earth tones enhanced by oxide layers that add depth and variation to the albedo channel. Stones embedded within the soil introduce mineral inclusions contributing to the overall rugged texture and natural appearance of the ground.

In the PBR workflow this material includes comprehensive texture maps: the albedo (BaseColor) captures the nuanced color variations of wet and dry soil mud clumps and stones while the normal map simulates fine surface relief such as soil granularity cracks and small stones. The roughness map controls specular reflections balancing the dry roughness of loose earth with the slightly smoother damp mud patches. The metallic channel remains minimal or black reflecting the non-metallic nature of the material. Ambient occlusion enhances shadow detail in crevices and footprint depressions adding to the perception of depth. The height or displacement map is finely calibrated to represent subtle terrain undulations and the raised texture of mud clumps and stones optimized for use in real-time engines and offline renderers alike.

This texture is provided at a high resolution of 4K with an optional 8K version available for high-end visual fidelity ensuring crisp detail across diverse applications. It is fully tileable and designed to integrate seamlessly into modern pipelines including Blender Unreal Engine and Unity. The material supports the metal-rough workflow and includes calibration for consistent shading enabling reliable results without manual tweaking across different digital content creation tools and game engines. For optimal results users should adjust UV scale to match the terrain size and fine-tune roughness values to emphasize the wetness of soil in specific areas enhancing realism in dynamic outdoor scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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