This seamless 3D texture in stunning 8K resolution captures the intricate details of a muddy earth surface characterized by distinct mud patches and a naturally formed mud crust. The base substrate consists primarily of organic soil mixed with fine mineral grains, creating a complex porous structure that retains moisture while exhibiting gradual drying effects. The mud layers include fine clay and silt particles bound together by natural organic binders, which over time harden to form visible crusted patches. Weathering processes such as cracking and crusting are accurately represented, reflecting the interplay between moist, pliable mud and hardened, drying sections. The surface finish is matte with subtle roughness variations, emphasizing the tactile feel of damp and drying earth. Soft earth pigments and iron oxide deposits lend authentic color variations, ranging from dark brown to reddish tones, which are clearly visible in the BaseColor/Albedo channel.
The PBR maps are carefully crafted to enhance realism: the Normal map highlights the subtle undulations and cracked formations of the mud crust, adding depth and tactile detail. The Roughness channel varies across the texture, with higher roughness values on crusted, dry areas and smoother values where the mud remains moist and slightly reflective. The texture has minimal metallic properties, consistent with natural soil, and the Metallic channel is effectively black. Ambient Occlusion enhances the shadows within cracks and depressions, contributing to a strong sense of volume and dimensionality. Height and Displacement maps provide accurate elevation data for realistic parallax effects in 3D engines, enabling natural terrain deformation and detailed close-up views. This texture is optimized and Unreal, Blender, and Unity ready, ensuring easy integration into diverse virtual landscapes and outdoor terrain projects.
Its seamless tile design allows for natural repetition without visible seams, making it ideal for large-scale environments such as garden beds, field paths, or muddy soil surfaces in outdoor scenes. For best results, it is recommended to adjust the UV scale to match the real-world grain size of the soil and to fine-tune the roughness map in your material editor to balance between wet and dry mud appearances dynamically. This approach ensures a highly realistic portrayal of muddy earth surfaces in any natural terrain or soil texturing application, enhancing immersion and visual fidelity in your 3D projects.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
