Seamless Red Dirt Mud 01 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Red Dirt Mud 01 by Texture Haven – PBR 3D Texture (8K ready)

IDred-dirt-mud-01-by-texture-haven-pbr-seamless-8k
Mud
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Red Dirt Mud 01 by Texture Haven is a meticulously crafted PBR 3D texture that captures the complex composition and tactile qualities of natural red dirt and mud surfaces. This texture represents an organic soil substrate rich in iron oxide pigments giving it its characteristic warm reddish hue. The material’s granular structure is composed of fine mineral particles mixed with organic binders resulting in a slightly cohesive yet rough terrain. Weathering effects such as subtle erosion compacted soil cracks and scattered gravel aggregates are evident enhancing realism. The surface finish is matte and slightly uneven reflecting the natural variations in moisture content and compaction that occur in outdoor environments like pathways village roads or rural terrain.

The PBR channels expertly translate these physical features into digital shading components. The Base Color (Albedo) map conveys the warm earthy reds and subtle tonal shifts caused by mineral deposits and moisture variations. The Normal map simulates the fine bumps and crevices formed by pebbles soil clumps and small depressions adding depth and tactile detail. Roughness values reflect the surface’s natural diffuseness with higher roughness in drier gritty patches and slightly smoother areas where mud has settled. The Ambient Occlusion map enhances shadowing in cracks and crevices emphasizing depth and form. Height or displacement maps provide additional dimensionality perfect for parallax or tessellation techniques to simulate surface unevenness without heavy geometry. Metallic is typically flat or black consistent with non-metallic soil materials.

Designed and optimized for modern rendering workflows this seamless texture cleanly tiles across large surfaces without visible repetition or artifacts making it ideal for expansive outdoor scenes and terrain modeling. It supports resolutions up to 8K ensuring crisp detail even on close inspection and is fully compatible with major engines such as Blender Unreal Engine and Unity. In Blender it works seamlessly with the Principled BSDF shader while in Unreal Engine users can feed the Base Color Roughness Normal and AO maps into the corresponding material inputs. Unity’s URP and HDRP pipelines also support this pack connecting textures to the Lit material for physically accurate shading.

For best results maintain consistent texel density across your scene to avoid scaling artifacts and consider using triplanar or layered mapping techniques to further disguise tiling on large terrains. Combining the normal map with height or parallax occlusion mapping can significantly enhance surface depth perception particularly in close-up shots. When importing textures ensure the Base Color is set to sRGB color space while data maps such as Normal Roughness AO and Height should be imported as Non-Color to preserve accuracy. This versatile licensed PBR texture is perfect for anyone looking to add authentic high-resolution red dirt mud materials to their personal or commercial 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.