Cracked Dry Riverbed — Mud Cracked Dry Dry Uneven Mud — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cracked Dry Riverbed — Mud Cracked Dry Dry Uneven Mud — PBR seamless 3D texture

IDmud-cracked-dry-riverbed-002-weathered-cracked-rough-ground-dry-uneven
Mud
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Cracked Dry Riverbed 002 texture is a seamless physically based 3D material designed to replicate the intricate surface of a weathered mud-cracked riverbed with exceptional realism. The base substrate is an organic mud matrix naturally dried and uneven due to prolonged exposure to outdoor elements creating a characteristic cracked and flaked pattern typical of arid riverbeds and natural terrain. This texture captures the porous nature of the mud where the fractured ground reveals subtle variations in grain orientation and sediment compaction while the surface finish reflects a rough dry and matte appearance with minimal metallic properties. Earthy pigments and oxide layers contribute warm brown and beige tones faithfully represented in the albedo channel enhancing the natural look of cracked soil and sand commonly found near lakes and riverbanks.

Each PBR map has been meticulously crafted to convey these material properties across modern rendering pipelines. The albedo (BaseColor) channel displays the natural color variations and flaked mud details without baked lighting while the normal map simulates the uneven cracked surface topology emphasizing depth and surface irregularities. The roughness map encodes the coarse dry texture of the mud controlling light scattering to highlight the weathered and rough qualities. The height map provides precise displacement data for enhanced parallax effects allowing for realistic surface depth and crack definition in real-time engines and offline renders. Ambient occlusion enhances shadowing in crevices and cracks adding volume and contrast to the terrain. Metallic values remain at zero consistent with the organic non-metallic nature of dried mud and soil.

This texture is optimized for seamless tiling at 4K resolution with an optional 8K version available for high-end visualization projects requiring ultra-detailed ground surfaces. It is fully compatible with Blender Unreal Engine and Unity supporting the metal/rough workflow and calibrated for consistent shading across game engines and digital content creation software. Practical usage advice includes tuning the roughness map to adjust the perceived dryness level or scaling the UV coordinates to match the desired terrain scale ensuring the cracked mud pattern integrates naturally into outdoor nature-inspired environments such as riverbeds lakesides or sandy terrain. This balanced combination of detail and performance makes it ideal for realistic environmental texturing without the need for manual tweaking.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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