Archviz Dirt Plastic Pvc Sci Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Dirt Plastic Pvc Sci Substance Designer — Seamless PBR Texture

IDarchviz-dirt-plastic-pvc-sci-substance-designer
Mud
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture represents a realistic dirt-covered plastic surface specifically modeled after PVC tubes commonly found in industrial and sci-fi archviz environments. The base substrate simulates a durable polymer material with a smooth yet subtly weathered finish capturing the interplay of plastic binders and embedded dirt particles. Fine aggregates and micro-fibers within the dirt layer create natural grain orientation and gentle porosity enhancing the overall tactile feel. Pigments and oxide layers produce a consistent color response across the BaseColor map reflecting the muted earth tones of accumulated grime contrasted against the synthetic plastic base. The surface finish balances semi-gloss plastic with matte dirt deposits visible in the Roughness channel as varied reflectivity that realistically portrays worn handled tubing.

All essential PBR channels are included and curated to meet physically based rendering workflows: the Normal map captures subtle surface irregularities and weathering effects; Roughness varies to emphasize dirt accumulation and polished plastic areas; Metallic remains near zero to reflect the non-metallic PVC nature; Ambient Occlusion adds depth in crevices and dirt deposits; Height/Displacement enhances the tactile relief of surface grime and scratches. This texture is prepared at up to 8K resolution ensuring excellent detail for close-up visualization and large-scale tiling without visible seams or repetition artifacts. It seamlessly integrates with Blender Unreal Engine and Unity pipelines making it a versatile choice for archviz real-time rendering and offline visualization projects.

For optimal results adjust the UV scale to match the expected size of PVC tubes in your scene maintaining the correct dirt particle density and grain orientation. Tuning roughness values can help balance the plastic’s semi-reflective qualities with dirt accumulation achieving a believable weathered look. The height map can be leveraged for subtle parallax effects to add dimensionality enhancing realism in game engines and renderers that support displacement or parallax occlusion mapping. This material is curated for quality and consistency providing a reliable resource for designers and artists aiming to enhance archviz and sci-fi scenes with high-fidelity dirt plastic textures.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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