Seamless Brown Mud Leaves 01 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brown Mud Leaves 01 by Texture Haven – PBR 3D Texture (8K ready)

IDbrown-mud-leaves-01-by-texture-haven-pbr-seamless-8k
Mud
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Brown Mud Leaves 01 by Texture Haven is a meticulously crafted high-quality 3D texture designed to authentically replicate the natural complexity found in organic mud interwoven with decomposing leaves. The base substrate is a rich moist soil blend composed of fine mineral particles combined with decayed leaf matter forming a slightly fibrous earthy composite. This combination creates a texture that exhibits subtle porosity and irregular grain orientation capturing the uneven weathered surface characteristic of forest floors covered in brown mud and leaf litter. The surface finish is matte with a gentle roughness evoking the damp soft feel of natural mud layered with textured leaf relief and embedded mineral fragments. Warm brown tones dominate the color palette enhanced by muted earthy pigments and delicate oxide layers that introduce natural variation and subtle hints of orange enriching the organic appearance of the material.

Within the physically based rendering (PBR) workflow this texture’s Base Color (Albedo) map accurately conveys the rich brown hues of mud interspersed with organic debris and leaf shapes maintaining color fidelity free from baked lighting effects. The Normal map captures intricate surface details such as leaf veins soil granules and gentle undulations enabling realistic light interaction and depth perception. Variations in the Roughness map simulate different moisture levels across the surface; damp mud areas exhibit lower roughness with a mild sheen while dry leaf fragments present higher roughness for a more matte finish. The Metallic channel is set to zero reflecting the purely organic non-metallic nature of the substrate. Ambient Occlusion enhances shadowing within crevices between soil clumps and decomposing leaves contributing to overall depth and realism. Height or Displacement maps record the complex relief of layered leaves and the irregular mud surface making this texture ideal for parallax mapping or tessellation to elevate detail especially in close-up renders.

This seamless 8K resolution texture pack is optimized for consistent tiling across expansive surfaces and performs reliably under modern rendering engines such as Blender Unreal Engine and Unity. It integrates seamlessly with Blender’s Principled BSDF shader by supplying Albedo Roughness Normal Ambient Occlusion and Height maps to deliver uniform shading results. In Unreal Engine the texture channels can be easily connected to Base Color Roughness Normal and Ambient Occlusion inputs while Unity’s URP and HDRP pipelines utilize this texture within the Lit shader framework for physically accurate material response. For best results maintain consistent texel density throughout your scene and consider experimenting with UV scale adjustments or layered and triplanar tiling methods to minimize visible repetition. Combining the Normal map with Height or Parallax mapping further enhances the tactile sensation of mud and leaves making this texture especially effective for detailed close-up visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.