Seamless 3d texture pbr 8k of muddy footprints on soft brown mud with mud clumps free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of muddy footprints on soft brown mud with mud clumps

Texture Info

IDseamless-3d-texture-pbr-8k-of-muddy-footprints-on-soft-brown-mud-with-mud-clumps
CategoryMud
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in 8K resolution showcases realistic muddy footprints imprinted on soft brown mud, richly detailed with natural mud clumps scattered across the surface. The base material mimics organic soil composition, combining fine mineral particles and hydrated clay to create a pliable yet cohesive substrate. The soft mud appears slightly porous and deformable, capturing subtle indentations and raised edges where footprints press into the ground. Darker brown pigments and iron oxide layers contribute to the warm earthy color, while the occasional clay-rich aggregates generate localized roughness and texture variation. The mud clumps, formed by cohesive organic and mineral aggregates, add volumetric complexity with irregular shapes and subtle weathered surfaces, enhancing the natural feel of the terrain.

In the physically based rendering (PBR) channels, the BaseColor/Albedo map reflects the nuanced brown tones and pigment variations of the mud and clumps, with realistic shading that emphasizes wet and drying areas. The Normal map conveys fine surface detail from the soft footprint impressions and coarse mud deposits, creating depth and tactile realism. Roughness is carefully tuned to represent the semi-matte, slightly moist mud surface, with higher values on drier clumps and lower roughness where the mud retains moisture. The Metallic channel remains negligible, as organic mud contains no metal content. Ambient Occlusion accentuates shadowed crevices within footprint depressions and around mud clumps, enhancing spatial contrast. Height and Displacement maps capture the subtle volume changes of the mud deformations and clumps, enabling convincing parallax and relief effects.

This texture is fully seamless, designed for extended tiling without visible repetition, making it ideal for large-scale ground surfaces in realistic environmental scenes featuring animal or human tracks on wet or drying brown mud terrain. It is optimized and ready for use in Blender, Unreal Engine, and Unity projects, supporting high-detail visualization and realistic track rendering. For best results, adjusting UV scale to maintain footprint proportions and fine-tuning roughness values can help match specific lighting conditions. Utilizing the height map with parallax occlusion mapping will further enhance the perception of depth and naturalistic footprint details in any 3D scene.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.