This seamless 8k PBR 3D texture captures the intricate window frost pattern formed on frosted glass, a delicate crystalline motif often seen on cold winter mornings. The base material is smooth, translucent glass with a fine etched surface that diffuses light softly, providing a subtle glow behind the frost. The frost itself appears as a complex, branching geometric pattern of ice crystals, creating a natural yet highly detailed fractal form. Scattered condensation drops add a layer of micro-geometry, simulating tiny water beads that cling to the glass surface. The texture also incorporates architectural details like a window sill, latch, and handle, modeled with realistic metallic and painted finishes to enhance contextual realism.
The substrate consists primarily of a clear glass pane, represented in the texture’s BaseColor (Albedo) channel with muted whites and pale blues to mimic cold frost. The frost pattern is created by microscopic ice crystals, acting as an overlay on the glass surface, while condensation drops introduce subtle variations in reflectivity and translucency. The Normal map emphasizes the raised crystalline structures and water droplets, providing tactile depth, while the Height (Displacement) map enhances the perception of frost thickness and bead curvature. Roughness is calibrated to reflect the smoothness of polished glass contrasted with the slightly matte, granular frost and droplets, creating a convincing interplay between glossy and diffused areas. The Metallic channel primarily affects the window latch and handle, imitating brushed or painted metal surfaces with minimal sheen. Ambient Occlusion adds soft shadowing around the frost edges and hardware recesses, grounding the elements convincingly in 3D space.
This texture’s high 8k resolution ensures exceptional clarity and fine detail, making it ideal for close-up renders in Blender, Unreal Engine, and Unity projects that require photorealistic architectural or environmental visuals. The seamless nature of the texture allows for effortless tiling across large surfaces without visible repetition, maintaining immersive realism in both interior and exterior window scenes. The subtle condensation drops contribute to the environmental storytelling by suggesting humidity and temperature variations without overwhelming the frost pattern.
For optimal use, it is recommended to carefully adjust the UV scale to balance the frost pattern size relative to the window’s architectural elements, preventing over- or under-scaling of the crystalline details. Additionally, fine-tuning the roughness map can enhance the contrast between the smooth glass and frosted areas, while blending height and normal maps subtly can improve the 3D illusion of ice thickness and droplet curvature. This approach ensures the material responds naturally to lighting and camera angles, providing a convincing winter atmosphere in any 3D visualization or game scene.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
