Seamless Frosted Ice Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless Frosted Ice Texture Seamless

Texture Info

IDseamless-frosted-ice-texture-seamless
CategorySnow-ice
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The seamless frosted ice texture seamless high resolution up to 8k presents a finely detailed material that mimics the intricate structure of natural frost forming over ice surfaces. This AI-generated texture embodies a translucent mineral-like substrate, reminiscent of finely crystallized ice with subtle micro-porosity that captures the diffuse scattering of light through its semi-opaque layers. The composition appears to involve a delicate interplay of frost crystals and compact ice binders, creating a lightly roughened surface with a soft matte finish that diffuses reflections without harsh glare. Coloration is dominated by cool, muted whites and pale blues, enhanced by slight variations in translucency and frost density, achieved through nuanced pigment dispersion and oxide layering to simulate natural frost deposits. This results in a visually rich texture that balances clarity and cohesion, even at large UV island scales.

In terms of PBR channels, the BaseColor/Albedo map accurately conveys the subtle tonal shifts between the frosted and icy areas, while the Normal map captures the delicate grain orientation and fine undulations of frost patterns, adding realistic surface detail. The Roughness channel is calibrated to reflect the semi-matte nature of frosted ice, with varied roughness values highlighting the difference between smooth ice patches and frost-covered zones. The Metallic channel remains near zero, as ice and frost are non-metallic materials, while the Ambient Occlusion map enhances the perception of depth around frost clusters and micro-cavities. Height/Displacement maps emphasize the raised crystalline structures, providing convincing parallax and relief effects when applied in modern 3D engines. This texture’s ultra-high resolution up to 8k ensures exceptional fidelity for close-up renders and large-scale environments.

Designed for seamless tiling, this tileable seamless frosted ice texture seamless high resolution up to 8k integrates effortlessly into modern 3D pipelines, including Blender, Unreal Engine, and Unity, requiring minimal setup. Its clarity and structural consistency make it ideal for archviz, game environments, interior staging, and product mockups that demand realistic snow-ice surfaces. For optimal results, it’s recommended to maintain a uniform UV scale to avoid stretching and to fine-tune the roughness channel to balance between subtle frost scatter and ice glossiness, enhancing realism. Utilizing this AI texture seamless frosted ice texture seamless high resolution up to 8k will significantly accelerate your snow-ice workflow, delivering a production-ready, convincing material that elevates your 3D preview quality across all supported platforms.

The material features a seamless frosted ice texture with seamless high resolution up to 8k, providing realistic snow-ice textures ideal for PBR applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.