Featuring Repeating St Patrick's Green Hats With Gold Shamrock Buckles

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Featuring Repeating St Patrick's Green Hats With Gold Shamrock Buckles seamless PBR texture preview
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Texture Info

IDst-patrick-digital-paper-bundle-seamless-pbr-digital-paper-texture-with-st-patrick-hats
CategorySt patrick digital paper bundle
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture depicts a vibrant pattern of stylized St Patrick's hats arranged in a tightly tiled grid. Each hat is a rich green, featuring a subtle two-tone shading that adds slight volume and depth to the otherwise flat appearance. The gold buckles prominently display green shamrocks, reinforcing the festive St Patrick's theme. The pattern is clean and crisp, with sharp outlines and bright colors on a pure white background, making it ideal for digital paper or graphic design projects requiring a cheerful Irish aesthetic. While this texture lacks natural material surface detail such as roughness or wear, it excels as a vividly colored, flat, and decorative fabric-like pattern. Its PBR-ready nature means it can be used seamlessly in 3D applications for decorative elements, themed props, or stylized environments. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this pattern can enhance projects needing a playful, holiday-inspired look, especially for digital prints, game assets, or festive UI backgrounds. The seamless tileability ensures smooth repetition without visible seams, supporting easy scaling and customization in multiple creative workflows.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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