Featuring Whimsical Green St Patrick Gnome Pattern

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Featuring Whimsical Green St Patrick Gnome Pattern seamless PBR texture preview
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Texture Info

IDst-patrick-digital-paper-bundle-seamless-pbr-cute-green-st-patrick-gnome-pattern
CategorySt patrick digital paper bundle
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture presents a playful pattern of whimsical gnomes dressed in bright green hats and attire adorned with shamrocks, set against a clean white background. Each gnome is illustrated with a soft, watercolor-like effect featuring muted oranges for beards and natural browns for shoes, capturing a hand-painted, digital paper aesthetic. The pattern repeats flawlessly, making it ideal for tileable digital paper applications. The surface is matte and smooth, reflecting the paper-like quality of the design rather than any reflective or textured material. It lacks any roughness, damage, or wear, enhancing its suitability for festive visual projects that require pure, happy motifs. This texture is PBR-ready for use in 3D modeling, animations, and scenes in Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D where a lighthearted St Patrick’s Day theme is desired. Use it to decorate virtual interiors, craft background elements, create game assets, or design charming props. The bright, clean pattern invokes a cheerful and whimsical mood, perfectly representing digital paper bundles or holiday-themed environments.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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